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使用验证性因素分析和拉施模型对问题赌博严重程度指数进行验证

Validation of the problem gambling severity index using confirmatory factor analysis and rasch modelling.

作者信息

Miller Natalie V, Currie Shawn R, Hodgins David C, Casey David

机构信息

University of British Columbia, Vancouver, BC, Canada.

出版信息

Int J Methods Psychiatr Res. 2013 Sep;22(3):245-55. doi: 10.1002/mpr.1392. Epub 2013 Sep 9.

Abstract

The Problem Gambling Severity Index (PGSI), a screening tool used to measure the severity of gambling problems in general population research, was subjected to confirmatory factor analysis and Rasch modelling to (a) confirm the one-factor structure; (b) assess how well the items measure the continuum of problem gambling severity; (c) identify sources of differential item functioning among relevant subpopulations of gamblers. Analyses were conducted on a nationally representative sample of over 25,000 gamblers compiled by merging data from the Canadian Community Health Survey and Canadian Problem Gambling Index (CPGI) integrated datasets. Results provided support for a one-factor model that was invariant across gender, age, income level, and gambler type. Rasch modelling revealed a well-fitting, unidimensional model with no miss-fitting items. The average severity assessed by the PGSI is consistent with moderately severe problem gambling. The PGSI is therefore weak in assessing low to moderate problem severity, a notable limitation of most brief gambling screens. Evidence of clinically significant differential item functioning was found with only one item, borrowing money to gamble, which behaved differently in gamblers who play electronic gaming machines or casino games compared to gamblers who avoid these games.

摘要

问题赌博严重程度指数(PGSI)是一种用于在一般人群研究中衡量赌博问题严重程度的筛查工具,该工具接受了验证性因素分析和拉施模型分析,以(a)确认单因素结构;(b)评估这些项目对问题赌博严重程度连续体的测量效果如何;(c)确定相关赌徒亚群体中项目功能差异的来源。分析是基于一个具有全国代表性的样本进行的,该样本由来自加拿大社区健康调查和加拿大数据集整合而成,包含超过25,000名赌徒。结果支持了一个在性别、年龄、收入水平和赌徒类型方面均不变的单因素模型。拉施模型显示出一个拟合良好的单维模型,没有不拟合的项目。PGSI评估的平均严重程度与中度严重的问题赌博相符。因此,PGSI在评估低到中度问题严重程度方面表现较弱,这是大多数简短赌博筛查的一个显著局限性。仅发现一个项目存在具有临床意义的项目功能差异,即借钱赌博,与避免玩这些游戏的赌徒相比,玩电子游戏机或赌场游戏的赌徒在该项目上表现不同。

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