Department of Communication Studies, West Virginia University , Morgantown, West Virginia 26506, USA.
Cyberpsychol Behav Soc Netw. 2011 Apr;14(4):191-8. doi: 10.1089/cyber.2010.0076. Epub 2010 Nov 17.
Based on the uses and gratifications perspective, personality was expected to relate to violent video game play frequency and game preferences. Participants completed measures of personality and frequency of violent video game play, and identified their most frequently played video games. Results indicate that individuals higher in openness but lower in agreeableness played violent video games more frequently. In addition, more open and extroverted but less agreeable and neurotic individuals generally preferred to play video games that are more violent. Results suggest personality may be more predictive of violent video game use than traditional media use, though the predictive personality dimensions may be consistent across media types.
基于使用与满足理论,人们预计个性会与暴力电子游戏的玩频度和游戏偏好相关。参与者完成了个性和暴力电子游戏玩频度的测量,并确定了他们最常玩的电子游戏。结果表明,个性较高的开放性但较低的宜人性的人更频繁地玩暴力电子游戏。此外,更开放和外向但不太宜人和更神经质的人通常更喜欢玩更暴力的电子游戏。结果表明,个性可能比传统媒体使用更能预测暴力电子游戏的使用,尽管预测个性维度可能在不同的媒体类型中是一致的。