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Xbox Kinect干预对既往受伤的年轻男性竞技运动员平衡能力的影响:一项初步研究。

The effect of Xbox Kinect intervention on balance ability for previously injured young competitive male athletes: a preliminary study.

作者信息

Vernadakis Nikolaos, Derri Vassiliki, Tsitskari Efi, Antoniou Panagiotis

机构信息

Democritus University of Thrace, Department of Physical Education and Sport Science, University Campus, 69100 Komotini, Greece.

Democritus University of Thrace, Department of Physical Education and Sport Science, University Campus, 69100 Komotini, Greece.

出版信息

Phys Ther Sport. 2014 Aug;15(3):148-55. doi: 10.1016/j.ptsp.2013.08.004. Epub 2013 Sep 4.

Abstract

OBJECTIVES

To explore the outcomes of an Xbox Kinect intervention on balance ability, enjoyment and compliance for previously injured young competitive male athletes.

DESIGN

Experimental pre-/post-test design with random assignment.

PARTICIPANTS

Sixty-three previously injured young competitive male athletes, aged 16 ± 1 years.

INTERVENTIONS

Participants were divided into three groups: one group received Xbox Kinect (XbK) training, one group received Traditional physiotherapy (TP) training, and one group did not receive any balance training (Control). Intervention involved a 24 min session, twice weekly for 10 weeks.

MAIN OUTCOME MEASURES

Overall stability index (OSI) and limits of stability (LOS) scores using the Biodex Stability System. Enjoyment using the Physical Activity Enjoyment Scale. Self-reported compliance.

RESULTS

Both experimental groups demonstrated an improvement in OSI and LOS mean scores for the right and the left limb after the intervention. In addition, the results revealed important differences between the experimental groups and the control group on balance test indices. Group enjoyment rating was greater for XbK compared with TP, while the compliance rating was not.

CONCLUSIONS

These findings suggest that the use of XbK intervention is a valuable, feasible and pleasant approach in order to improve balance ability of previously injured young competitive male athletes.

摘要

目的

探讨Xbox Kinect干预对既往受伤的年轻竞技男性运动员平衡能力、运动乐趣和依从性的影响。

设计

随机分配的实验性前后测试设计。

参与者

63名既往受伤的年轻竞技男性运动员,年龄16±1岁。

干预措施

参与者被分为三组:一组接受Xbox Kinect(XbK)训练,一组接受传统物理治疗(TP)训练,一组不接受任何平衡训练(对照组)。干预包括每次24分钟的训练课程,每周两次,共10周。

主要观察指标

使用Biodex稳定性系统测量的整体稳定性指数(OSI)和稳定性极限(LOS)得分。使用身体活动乐趣量表测量的运动乐趣。自我报告的依从性。

结果

干预后,两个实验组的左右肢体OSI和LOS平均得分均有所改善。此外,结果显示实验组和对照组在平衡测试指标上存在显著差异。与TP组相比,XbK组的运动乐趣评分更高,但依从性评分无差异。

结论

这些发现表明,使用XbK干预是一种有价值、可行且令人愉快的方法,可用于提高既往受伤的年轻竞技男性运动员的平衡能力。

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