Piwek Lukasz, McKay Lawrie S, Pollick Frank E
University of Glasgow, School of Psychology, Glasgow, UK.
Netherlands Institute for Neuroscience, Amsterdam, The Netherlands.
Cognition. 2014 Mar;130(3):271-7. doi: 10.1016/j.cognition.2013.11.001. Epub 2013 Dec 25.
The uncanny valley hypothesis states that the acceptability of an artificial character will not increase linearly in relation to its likeness to human form. Instead, after an initial rise in acceptability there will be a pronounced decrease when the character is similar, but not identical to human form (Mori, 1970/2012). Moreover, it has been claimed but never directly tested that movement would accentuate this dip and make moving characters less acceptable. We used a number of full-body animated computer characters along with a parametrically defined motion set to examine the effect of motion quality on the uncanny valley. We found that improving the motion quality systematically improved the acceptability of the characters. In particular, the character classified in the deepest location of the uncanny valley became more acceptable when it was animated. Our results showed that although an uncanny valley was found for static characters, the deepening of the valley with motion, originally predicted by Mori (1970/2012), was not obtained.
恐怖谷假说认为,人造角色的可接受度与其与人类形态的相似度并非呈线性增加。相反,在可接受度最初上升之后,当角色与人类形态相似但不完全相同时,可接受度会显著下降(森,1970/2012)。此外,有人声称动作会加剧这种下降,使移动的角色更难被接受,但从未进行过直接测试。我们使用了一些全身动画计算机角色以及一组参数定义的动作来研究动作质量对恐怖谷的影响。我们发现,系统地提高动作质量会提高角色的可接受度。特别是,处于恐怖谷最深处的角色在进行动画处理时变得更易被接受。我们的结果表明,虽然对于静态角色发现了恐怖谷,但并未得到森(1970/2012)最初预测的随着动作而使恐怖谷加深的情况。