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自然的人体姿势摆动增强了对虚拟角色面部疼痛表情的共情反应。

Natural human postural oscillations enhance the empathic response to a facial pain expression in a virtual character.

机构信息

CIAMS, Université Paris-Saclay, 91405, Orsay, France.

CIAMS, Université D'Orléans, 45067, Orléans, France.

出版信息

Sci Rep. 2021 Jun 14;11(1):12493. doi: 10.1038/s41598-021-91710-5.

Abstract

Virtual reality platforms producing interactive and highly realistic characters are being used more and more as a research tool in social and affective neuroscience to better capture both the dynamics of emotion communication and the unintentional and automatic nature of emotional processes. While idle motion (i.e., non-communicative movements) is commonly used to create behavioural realism, its use to enhance the perception of emotion expressed by a virtual character is critically lacking. This study examined the influence of naturalistic (i.e., based on human motion capture) idle motion on two aspects (the perception of other's pain and affective reaction) of an empathic response towards pain expressed by a virtual character. In two experiments, 32 and 34 healthy young adults were presented video clips of a virtual character displaying a facial expression of pain while its body was either static (still condition) or animated with natural postural oscillations (idle condition). The participants in Experiment 1 rated the facial pain expression of the virtual human as more intense, and those in Experiment 2 reported being more touched by its pain expression in the idle condition compared to the still condition, indicating a greater empathic response towards the virtual human's pain in the presence of natural postural oscillations. These findings are discussed in relation to the models of empathy and biological motion processing. Future investigations will help determine to what extent such naturalistic idle motion could be a key ingredient in enhancing the anthropomorphism of a virtual human and making its emotion appear more genuine.

摘要

虚拟现实平台能够生成互动且高度逼真的角色,它们被越来越多地用作社会和情感神经科学的研究工具,以更好地捕捉情感交流的动态以及情感过程的无意识和自动性质。虽然空闲运动(即非交流运动)通常用于创造行为逼真度,但它在增强对虚拟角色表达的情感的感知方面的应用却严重不足。本研究考察了自然主义(即基于人体运动捕捉)空闲运动对虚拟角色表达的疼痛的两个方面(对他人疼痛的感知和情感反应)的影响。在两个实验中,32 名和 34 名健康的年轻成年人观看了一段视频剪辑,视频中一个虚拟角色表现出痛苦的面部表情,而其身体要么静止(静止状态),要么通过自然姿势波动(空闲状态)动画化。实验 1 的参与者认为虚拟人的面部疼痛表情更强烈,而实验 2 的参与者在空闲状态下报告说比静止状态下更能感受到其疼痛表情,这表明在存在自然姿势波动时,对虚拟人疼痛的共情反应更大。这些发现与共情和生物运动处理模型有关。未来的研究将有助于确定这种自然主义的空闲运动在多大程度上可以成为增强虚拟人类的拟人化程度并使其情感显得更加真实的关键因素。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/2d29/8203793/a1bcd1772852/41598_2021_91710_Fig1_HTML.jpg

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