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探索心理的恐怖谷——心理归因对虚拟现实环境中类人角色接受度的影响。

Venturing into the uncanny valley of mind-The influence of mind attribution on the acceptance of human-like characters in a virtual reality setting.

作者信息

Stein Jan-Philipp, Ohler Peter

机构信息

Technische Universität Chemnitz, Germany.

Technische Universität Chemnitz, Germany.

出版信息

Cognition. 2017 Mar;160:43-50. doi: 10.1016/j.cognition.2016.12.010. Epub 2016 Dec 30.

DOI:10.1016/j.cognition.2016.12.010
PMID:28043026
Abstract

For more than 40years, the uncanny valley model has captivated researchers from various fields of expertise. Still, explanations as to why slightly imperfect human-like characters can evoke feelings of eeriness remain the subject of controversy. Many experiments exploring the phenomenon have emphasized specific visual factors in connection to evolutionary psychological theories or an underlying categorization conflict. More recently, studies have also shifted away focus from the appearance of human-like entities, instead exploring their mental capabilities as basis for observers' discomfort. In order to advance this perspective, we introduced 92 participants to a virtual reality (VR) chat program and presented them with two digital characters engaged in an emotional and empathic dialogue. Using the same pre-recorded 3D scene, we manipulated the perceived control type of the depicted characters (human-controlled avatars vs. computer-controlled agents), as well as their alleged level of autonomy (scripted vs. self-directed actions). Statistical analyses revealed that participants experienced significantly stronger eeriness if they perceived the empathic characters to be autonomous artificial intelligences. As human likeness and attractiveness ratings did not result in significant group differences, we present our results as evidence for an "uncanny valley of mind" that relies on the attribution of emotions and social cognition to non-human entities. A possible relationship to the philosophy of anthropocentrism and its "threat to human distinctiveness" concept is discussed.

摘要

四十多年来,恐怖谷模型一直吸引着各个专业领域的研究人员。然而,对于为何稍有瑕疵的类人角色会引发怪异感的解释,仍然存在争议。许多探索这一现象的实验都强调了与进化心理学理论或潜在分类冲突相关的特定视觉因素。最近,研究也将焦点从类人实体的外观转移,转而探索它们的心理能力,将其作为观察者不适感的基础。为了推进这一观点,我们让92名参与者参与一个虚拟现实(VR)聊天程序,并向他们展示两个进行情感和共情对话的数字角色。使用相同的预录制3D场景,我们操纵了所描绘角色的感知控制类型(人类控制的化身与计算机控制的智能体),以及它们所谓的自主程度(脚本化动作与自主动作)。统计分析表明,如果参与者认为共情角色是自主人工智能,他们会体验到明显更强的怪异感。由于类人程度和吸引力评分并未导致显著的组间差异,我们将研究结果作为“心智恐怖谷”的证据呈现,该恐怖谷依赖于将情感和社会认知归因于非人类实体。本文还讨论了其与人类中心主义哲学及其“对人类独特性的威胁”概念的可能关系。

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