Hart Yuval, Noy Lior, Feniger-Schaal Rinat, Mayo Avraham E, Alon Uri
Department of Molecular Cell Biology, Weizmann Institute of Science, Rehovot, Israel ; The Theatre Lab, Weizmann Institute of Science, Rehovot, Israel.
The Theatre Lab, Weizmann Institute of Science, Rehovot, Israel ; Graduate School of Creative Arts Therapies, The Center for the Study of Child Development, Haifa University, Haifa, Israel.
PLoS One. 2014 Feb 12;9(2):e87213. doi: 10.1371/journal.pone.0087213. eCollection 2014.
Actors, dancers and musicians that improvise together report special moments of togetherness: high performance and synchrony, seemingly without a leader and a follower. Togetherness seems to conflict with individuality- the idiosyncratic character of each person's performance. To understand the relation of individuality and togetherness, we employed the mirror game paradigm in which two players are asked to mirror each other and create interesting synchronized motion, with and without a designated leader. The mirror game enables quantitative characterization of moments of togetherness in which complex motion is generated with high synchrony. We find that each person as a leader does basic strokes of motion with a characteristic signature, in terms of the shape of their velocity profile between two stopping events. In moments of togetherness both players change their signature to a universal stroke shape. This universal velocity profile resembles a half-period of a sine wave, and is therefore symmetric and maximally smooth. Thus, instead of converging to an intermediate motion signature, or having one player dominate, players seem to shift their basic motion signatures to a shape that is altogether different from their individually preferred shapes; the resulting motion may be easier to predict and to agree on. The players then build complex motion by using such smooth elementary strokes.
一起即兴表演的演员、舞者和音乐家都报告了特别的团聚时刻:高水平的表演和同步性,似乎没有领导者和跟随者之分。团聚似乎与个性相冲突——每个人表演的独特性。为了理解个性与团聚的关系,我们采用了镜像游戏范式,即要求两名玩家互相模仿并创造有趣的同步动作,有无指定领导者均可。镜像游戏能够对团聚时刻进行定量表征,在这些时刻中会以高度同步性产生复杂动作。我们发现,每个人作为领导者时,在两个停止事件之间的速度曲线形状方面,都会做出具有特征性的基本动作。在团聚时刻,双方玩家都会将自己的特征转变为一种通用的动作形状。这种通用的速度曲线类似于正弦波的半个周期,因此是对称且极其平滑的。因此,玩家们并非收敛于一个中间的动作特征,也不是一方主导,而是似乎将他们的基本动作特征转变为一种与各自偏好的形状完全不同的形状;由此产生的动作可能更容易预测且更容易达成一致。然后,玩家们通过使用这种平滑的基本动作来构建复杂动作。