Kashi Shir, Levy-Tzedek Shelly
Department of Cognitive Sciences, Ben Gurion University of the Negev, Beer-Sheva, Israel.
Zlotowski Center for Neuroscience, Ben Gurion University of the Negev, Beer-Sheva, Israel.
Restor Neurol Neurosci. 2018;36(2):147-159. doi: 10.3233/RNN-170756.
The increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, we explored a human-robot collaborative task of joint movement, in the context of an interactive game.
We set out to test people's preferences when interacting with a robotic arm, playing a leader-follower imitation game (the mirror game).
Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) followed the movements of the other. Each partner (person and robot) was leading part of the time, and following part of the time. When the robotic arm was leading the joint movement, it performed movements that were either sharp or smooth, which participants were later asked to rate.
The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half preferred to follow. Importantly, we found that the movements of the robotic arm primed the subsequent movements performed by the participants.
The priming effect by the robot on the movements of the human should be considered when designing interactions with robots. Our results demonstrate individual differences in preferences regarding the role of the human and the joint motion path of the robot and the human when performing the mirror game collaborative task, and highlight the importance of personalized human-robot interactions.
从工业领域到家庭使用再到康复领域,在各种场景中人与机器人交互的机会日益增多,这就需要了解如何最好地实现人机交互的个性化,以适应使用者和手头的任务。在当前的实验中,我们在一个交互式游戏的背景下,探索了一个联合运动的人机协作任务。
我们着手测试人们在与机械臂进行领导者-跟随者模仿游戏(镜像游戏)交互时的偏好。
22名年轻参与者与机械臂玩镜像游戏,其中一名玩家(人或机器人)跟随另一名玩家的动作。每个伙伴(人和机器人)在部分时间担任领导者,在部分时间担任跟随者。当机械臂引导联合运动时,它执行的动作要么是急促的,要么是平稳的,随后要求参与者对这些动作进行评分。
参与者对平稳动作的偏好最高。一半的参与者更喜欢担任领导者,另一半更喜欢担任跟随者。重要的是,我们发现机械臂的动作引发了参与者随后执行的动作。
在设计与机器人的交互时,应考虑机器人对人类动作的启动效应。我们的结果表明,在执行镜像游戏协作任务时,人们对人类角色以及机器人与人类的联合运动路径的偏好存在个体差异,并突出了个性化人机交互的重要性。