• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

圆滑的领导者还是敏锐的跟随者?与机器人玩镜像游戏。

Smooth leader or sharp follower? Playing the mirror game with a robot.

作者信息

Kashi Shir, Levy-Tzedek Shelly

机构信息

Department of Cognitive Sciences, Ben Gurion University of the Negev, Beer-Sheva, Israel.

Zlotowski Center for Neuroscience, Ben Gurion University of the Negev, Beer-Sheva, Israel.

出版信息

Restor Neurol Neurosci. 2018;36(2):147-159. doi: 10.3233/RNN-170756.

DOI:10.3233/RNN-170756
PMID:29036853
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5870026/
Abstract

BACKGROUND

The increasing number of opportunities for human-robot interactions in various settings, from industry through home use to rehabilitation, creates a need to understand how to best personalize human-robot interactions to fit both the user and the task at hand. In the current experiment, we explored a human-robot collaborative task of joint movement, in the context of an interactive game.

OBJECTIVE

We set out to test people's preferences when interacting with a robotic arm, playing a leader-follower imitation game (the mirror game).

METHODS

Twenty two young participants played the mirror game with the robotic arm, where one player (person or robot) followed the movements of the other. Each partner (person and robot) was leading part of the time, and following part of the time. When the robotic arm was leading the joint movement, it performed movements that were either sharp or smooth, which participants were later asked to rate.

RESULTS

The greatest preference was given to smooth movements. Half of the participants preferred to lead, and half preferred to follow. Importantly, we found that the movements of the robotic arm primed the subsequent movements performed by the participants.

CONCLUSION

The priming effect by the robot on the movements of the human should be considered when designing interactions with robots. Our results demonstrate individual differences in preferences regarding the role of the human and the joint motion path of the robot and the human when performing the mirror game collaborative task, and highlight the importance of personalized human-robot interactions.

摘要

背景

从工业领域到家庭使用再到康复领域,在各种场景中人与机器人交互的机会日益增多,这就需要了解如何最好地实现人机交互的个性化,以适应使用者和手头的任务。在当前的实验中,我们在一个交互式游戏的背景下,探索了一个联合运动的人机协作任务。

目的

我们着手测试人们在与机械臂进行领导者-跟随者模仿游戏(镜像游戏)交互时的偏好。

方法

22名年轻参与者与机械臂玩镜像游戏,其中一名玩家(人或机器人)跟随另一名玩家的动作。每个伙伴(人和机器人)在部分时间担任领导者,在部分时间担任跟随者。当机械臂引导联合运动时,它执行的动作要么是急促的,要么是平稳的,随后要求参与者对这些动作进行评分。

结果

参与者对平稳动作的偏好最高。一半的参与者更喜欢担任领导者,另一半更喜欢担任跟随者。重要的是,我们发现机械臂的动作引发了参与者随后执行的动作。

结论

在设计与机器人的交互时,应考虑机器人对人类动作的启动效应。我们的结果表明,在执行镜像游戏协作任务时,人们对人类角色以及机器人与人类的联合运动路径的偏好存在个体差异,并突出了个性化人机交互的重要性。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/238e87ad4550/rnn-36-rnn170756-g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/0abc3b52fe3c/rnn-36-rnn170756-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/a27f8eaf5f7c/rnn-36-rnn170756-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/64d8496f9ed5/rnn-36-rnn170756-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/de15536e0615/rnn-36-rnn170756-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/ef9d16953220/rnn-36-rnn170756-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/176b31801c43/rnn-36-rnn170756-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/ecc8d1635afa/rnn-36-rnn170756-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/4a79bca820a3/rnn-36-rnn170756-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/238e87ad4550/rnn-36-rnn170756-g009.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/0abc3b52fe3c/rnn-36-rnn170756-g001.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/a27f8eaf5f7c/rnn-36-rnn170756-g002.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/64d8496f9ed5/rnn-36-rnn170756-g003.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/de15536e0615/rnn-36-rnn170756-g004.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/ef9d16953220/rnn-36-rnn170756-g005.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/176b31801c43/rnn-36-rnn170756-g006.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/ecc8d1635afa/rnn-36-rnn170756-g007.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/4a79bca820a3/rnn-36-rnn170756-g008.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/1d6d/5870026/238e87ad4550/rnn-36-rnn170756-g009.jpg

相似文献

1
Smooth leader or sharp follower? Playing the mirror game with a robot.圆滑的领导者还是敏锐的跟随者?与机器人玩镜像游戏。
Restor Neurol Neurosci. 2018;36(2):147-159. doi: 10.3233/RNN-170756.
2
Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.用于上肢锻炼的机器人游戏原型:年龄和具身化对用户偏好及运动的影响
Restor Neurol Neurosci. 2018;36(2):261-274. doi: 10.3233/RNN-170802.
3
Adaptive training algorithm for robot-assisted upper-arm rehabilitation, applicable to individualised and therapeutic human-robot interaction.适用于个体化和治疗性人机交互的机器人辅助上臂康复自适应训练算法。
J Neuroeng Rehabil. 2013 Sep 28;10:102. doi: 10.1186/1743-0003-10-102.
4
Role of Gaze Cues in Interpersonal Motor Coordination: Towards Higher Affiliation in Human-Robot Interaction.注视线索在人际运动协调中的作用:迈向人机交互中更高程度的情感联系
PLoS One. 2016 Jun 9;11(6):e0156874. doi: 10.1371/journal.pone.0156874. eCollection 2016.
5
Comparison of reaching kinematics during mirror and parallel robot assisted movements.镜像与平行机器人辅助运动过程中伸手运动学的比较。
Stud Health Technol Inform. 2011;163:247-53.
6
Robotic movement elicits visuomotor priming in children with autism.机器人运动引发自闭症儿童的视觉运动启动。
Neuropsychologia. 2008 Jan 31;46(2):448-54. doi: 10.1016/j.neuropsychologia.2007.08.020. Epub 2007 Sep 1.
7
Effect of visual distraction and auditory feedback on patient effort during robot-assisted movement training after stroke.视觉分散和听觉反馈对脑卒中后机器人辅助运动训练中患者努力程度的影响。
J Neuroeng Rehabil. 2011 Apr 23;8:21. doi: 10.1186/1743-0003-8-21.
8
Increasing motivation in robot-aided arm rehabilitation with competitive and cooperative gameplay.通过竞争和合作游戏提高机器人辅助手臂康复的动机。
J Neuroeng Rehabil. 2014 Apr 16;11:64. doi: 10.1186/1743-0003-11-64.
9
Design of a Virtual Player for Joint Improvisation with Humans in the Mirror Game.用于在镜像游戏中与人类进行联合即兴创作的虚拟玩家设计。
PLoS One. 2016 Apr 28;11(4):e0154361. doi: 10.1371/journal.pone.0154361. eCollection 2016.
10
Bottom-up, not top-down, modulation of imitation by human and robotic models.自下而上而非自上而下的人类和机器人模型对模仿的调节。
Eur J Neurosci. 2006 Oct;24(8):2415-9. doi: 10.1111/j.1460-9568.2006.05115.x. Epub 2006 Oct 17.

引用本文的文献

1
How should robots exercise with people? Robot-mediated exergames win with music, social analogues, and gameplay clarity.机器人应如何与人类一起锻炼?以机器人为媒介的运动游戏凭借音乐、社交模拟和游戏清晰度胜出。
Front Robot AI. 2024 Jan 12;10:1155837. doi: 10.3389/frobt.2023.1155837. eCollection 2023.
2
Playing the mirror game in virtual reality with an autonomous character.在虚拟现实中与自主角色玩镜像游戏。
Sci Rep. 2022 Dec 9;12(1):21329. doi: 10.1038/s41598-022-25197-z.
3
A Socially Assistive Robot for Stroke Patients: Acceptance, Needs, and Concerns of Patients and Informal Caregivers.

本文引用的文献

1
Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.用于上肢锻炼的机器人游戏原型:年龄和具身化对用户偏好及运动的影响
Restor Neurol Neurosci. 2018;36(2):261-274. doi: 10.3233/RNN-170802.
2
Flat vs. Expressive Storytelling: Young Children's Learning and Retention of a Social Robot's Narrative.平淡叙事与生动叙事:幼儿对社交机器人故事的学习与记忆
Front Hum Neurosci. 2017 Jun 7;11:295. doi: 10.3389/fnhum.2017.00295. eCollection 2017.
3
Virtual race transformation reverses racial in-group bias.
一款用于中风患者的社交辅助机器人:患者及非正式护理人员的接受度、需求与担忧
Front Rehabil Sci. 2022 Jan 25;2:793233. doi: 10.3389/fresc.2021.793233. eCollection 2021.
4
Interaction Matters: The Effect of Touching the Social Robot PARO on Pain and Stress is Stronger When Turned ON vs. OFF.交互很重要:开启与关闭状态下,触摸社交机器人帕罗对疼痛和压力的影响差异显著。
Front Robot AI. 2022 Jul 8;9:926185. doi: 10.3389/frobt.2022.926185. eCollection 2022.
5
A robot goes to rehab: a novel gamified system for long-term stroke rehabilitation using a socially assistive robot-methodology and usability testing.机器人用于康复治疗:一种使用社交辅助机器人的新型游戏化长期中风康复系统——方法与可用性测试
J Neuroeng Rehabil. 2021 Jul 28;18(1):122. doi: 10.1186/s12984-021-00915-2.
6
Learning-Enabled Robotic Assistive Support: Understanding Older Adult Opinions and Comparing Them to Younger Adult Opinions.支持学习的机器人辅助:了解老年人的意见并与年轻人的意见进行比较。
Gerontechnology. 2020 Jul 28;19(3). doi: 10.4017/gt.2020.19.003.07.
7
Touching the social robot PARO reduces pain perception and salivary oxytocin levels.抚摸社交机器人 PARO 可降低疼痛感知和唾液催产素水平。
Sci Rep. 2020 Jun 17;10(1):9814. doi: 10.1038/s41598-020-66982-y.
8
Exercising with Baxter: preliminary support for assistive social-physical human-robot interaction.与 Baxter 一起锻炼:辅助社交-物理人机交互的初步支持。
J Neuroeng Rehabil. 2020 Feb 17;17(1):19. doi: 10.1186/s12984-020-0642-5.
9
Implicit task switching in Parkinson's disease is preserved when on medication.帕金森病患者在服药时,内隐任务转换能力保持不变。
PLoS One. 2020 Jan 14;15(1):e0227555. doi: 10.1371/journal.pone.0227555. eCollection 2020.
10
Robotic gaming prototype for upper limb exercise: Effects of age and embodiment on user preferences and movement.用于上肢锻炼的机器人游戏原型:年龄和具身化对用户偏好及运动的影响
Restor Neurol Neurosci. 2018;36(2):261-274. doi: 10.3233/RNN-170802.
虚拟种族转换可逆转种族内群体偏见。
PLoS One. 2017 Apr 24;12(4):e0174965. doi: 10.1371/journal.pone.0174965. eCollection 2017.
4
Movement-Based Priming: Clinical Applications and Neural Mechanisms.基于运动的启动效应:临床应用与神经机制
J Mot Behav. 2017 Jan-Feb;49(1):88-97. doi: 10.1080/00222895.2016.1250716. Epub 2017 Mar 1.
5
The acquisition of socio-motor improvisation in the mirror game.在镜像游戏中社会运动即兴创作能力的获得。
Hum Mov Sci. 2016 Apr;46:117-28. doi: 10.1016/j.humov.2015.12.005. Epub 2015 Dec 29.
6
Investigating the ability to read others' intentions using humanoid robots.利用人形机器人研究读取他人意图的能力。
Front Psychol. 2015 Sep 9;6:1362. doi: 10.3389/fpsyg.2015.01362. eCollection 2015.
7
Individuality and togetherness in joint improvised motion.联合即兴动作中的个性与协同
PLoS One. 2014 Feb 12;9(2):e87213. doi: 10.1371/journal.pone.0087213. eCollection 2014.
8
A survey on robotic devices for upper limb rehabilitation.上肢康复机器人设备研究综述。
J Neuroeng Rehabil. 2014 Jan 9;11:3. doi: 10.1186/1743-0003-11-3.
9
Drumming in immersive virtual reality: the body shapes the way we play.沉浸式虚拟现实中的击鼓:身体塑造我们的演奏方式。
IEEE Trans Vis Comput Graph. 2013 Apr;19(4):597-605. doi: 10.1109/TVCG.2013.29.
10
Robotics in rehabilitation: technology as destiny.康复机器人技术:技术决定命运。
Am J Phys Med Rehabil. 2012 Nov;91(11 Suppl 3):S199-203. doi: 10.1097/PHM.0b013e31826bcbbd.