Neiman Tal, Loewenstein Yonatan
Edmond and Lily Safra Center for Brain Sciences, The Hebrew University, Jerusalem, Israel.
Edmond and Lily Safra Center for Brain Sciences, The Hebrew University, Jerusalem, Israel; Department of Neurobiology, The Alexander Silberman Institute of Life Sciences, Department of Cognitive Science and Center for the Study of Rationality, The Hebrew University, Jerusalem, Israel.
PLoS Comput Biol. 2014 May 22;10(5):e1003623. doi: 10.1371/journal.pcbi.1003623. eCollection 2014 May.
In operant learning, behaviors are reinforced or inhibited in response to the consequences of similar actions taken in the past. However, because in natural environments the "same" situation never recurs, it is essential for the learner to decide what "similar" is so that he can generalize from experience in one state of the world to future actions in different states of the world. The computational principles underlying this generalization are poorly understood, in particular because natural environments are typically too complex to study quantitatively. In this paper we study the principles underlying generalization in operant learning of professional basketball players. In particular, we utilize detailed information about the spatial organization of shot locations to study how players adapt their attacking strategy in real time according to recent events in the game. To quantify this learning, we study how a make\miss from one location in the court affects the probabilities of shooting from different locations. We show that generalization is not a spatially-local process, nor is governed by the difficulty of the shot. Rather, to a first approximation, players use a simplified binary representation of the court into 2 pt and 3 pt zones. This result indicates that rather than using low-level features, generalization is determined by high-level cognitive processes that incorporate the abstract rules of the game.
在操作性学习中,行为会根据过去类似行为的结果得到强化或抑制。然而,由于在自然环境中“相同”的情况从不重复,学习者必须确定什么是“相似”的,以便他能够从世界的一种状态下的经验推广到世界不同状态下的未来行动。人们对这种泛化背后的计算原理了解甚少,特别是因为自然环境通常过于复杂,难以进行定量研究。在本文中,我们研究职业篮球运动员操作性学习中泛化的潜在原理。具体来说,我们利用有关投篮位置空间组织的详细信息,研究球员如何根据比赛中的近期事件实时调整他们的进攻策略。为了量化这种学习,我们研究球场中一个位置的投篮命中/未命中如何影响从不同位置投篮的概率。我们表明,泛化不是一个空间局部过程,也不受投篮难度的控制。相反,初步近似来看,球员使用一种简化的二元表示,将球场分为两分区域和三分区域。这一结果表明,泛化不是由低级特征决定的,而是由包含比赛抽象规则的高级认知过程决定的。