Teel Elizabeth F, Slobounov Semyon M
*Department of Kinesiology, Penn State University, University Park, Pennsylvania; and †Penn State Center for Sport Concussion Research and Services, University Park, Pennsylvania.
Clin J Sport Med. 2015 Mar;25(2):144-8. doi: 10.1097/JSM.0000000000000109.
To determine the criterion and content validity of a virtual reality (VR) balance module for use in clinical practice.
Retrospective, VR balance module completed by participants during concussion baseline or assessment testing session.
A Pennsylvania State University research laboratory.
A total of 60 control and 28 concussed students and athletes from the Pennsylvania State University.
None.
This study examined: (1) the relationship between VR composite balance scores (final, stationary, yaw, pitch, and roll) and area of the center-of-pressure (eyes open and closed) scores and (2) group differences (normal volunteers and concussed student-athletes) on VR composite balance scores.
With the exception of the stationary composite score, all other VR balance composite scores were significantly correlated with the center of pressure data obtained from a force platform. Significant correlations ranged from r = -0.273 to -0.704 for the eyes open conditions and from r = -0.353 to -0.876 for the eyes closed condition. When examining group differences on the VR balance composite modules, the concussed group did significantly (P < 0.01) worse on all measures compared with the control group.
The VR balance module met or exceeded the criterion and content validity standard set by the current balance tools and may be appropriate for use in a clinical concussion setting.
Virtual reality balance module is a valid tool for concussion assessment in clinical settings. This novel type of balance assessment may be more sensitive to concussion diagnoses, especially later (7-10 days) in the recovery phase than current clinical balance tools.
确定用于临床实践的虚拟现实(VR)平衡模块的标准效度和内容效度。
回顾性研究,参与者在脑震荡基线或评估测试期间完成VR平衡模块。
宾夕法尼亚州立大学研究实验室。
宾夕法尼亚州立大学的60名对照学生以及28名脑震荡学生和运动员。
无。
本研究考察了:(1)VR综合平衡分数(最终、静止、偏航、俯仰和横滚)与压力中心(睁眼和闭眼)分数之间的关系,以及(2)正常志愿者和脑震荡学生运动员在VR综合平衡分数上的组间差异。
除静止综合分数外,所有其他VR平衡综合分数均与从测力平台获得的压力中心数据显著相关。睁眼条件下的显著相关性范围为r = -0.273至-0.704,闭眼条件下为r = -0.353至-0.876。在考察VR平衡综合模块上的组间差异时,与对照组相比,脑震荡组在所有测量指标上的表现均显著更差(P < 0.01)。
VR平衡模块达到或超过了当前平衡工具设定的标准效度和内容效度标准,可能适用于临床脑震荡评估。
虚拟现实平衡模块是临床环境中用于脑震荡评估的有效工具。这种新型平衡评估可能比当前临床平衡工具对脑震荡诊断更敏感,尤其是在恢复阶段后期(7 - 10天)。