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本文引用的文献

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Systematic review of the balance error scoring system.平衡错误评分系统的系统评价。
Sports Health. 2011 May;3(3):287-95. doi: 10.1177/1941738111403122.
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Clinical utility of ImPACT assessment for postconcussion return-to-play counseling: psychometric issues.脑震荡后重返赛场咨询中 ImPACT 评估的临床实用性:心理测量学问题。
J Clin Exp Neuropsychol. 2012;34(3):235-42. doi: 10.1080/13803395.2011.630655. Epub 2011 Dec 13.
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Postconcussive impairment differences across a multifaceted concussion assessment protocol.脑震荡多方面评估方案中的脑震荡后损伤差异。
PM R. 2011 Oct;3(10 Suppl 2):S445-51. doi: 10.1016/j.pmrj.2011.08.009.
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Concussive signs and symptoms following head impacts in collegiate athletes.大学生运动员头部撞击后的脑震荡体征和症状。
Brain Inj. 2010;24(9):1070-4. doi: 10.3109/02699052.2010.494589.
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Training affects knee kinematics and kinetics in cutting maneuvers in sport.训练会影响运动中变向动作时的膝关节运动学和动力学。
Med Sci Sports Exerc. 2010 Aug;42(8):1535-44. doi: 10.1249/MSS.0b013e3181d03ba0.
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Balance deficits after sports-related concussion in individuals reporting posttraumatic headache.报告有创伤后头痛的个体在与运动相关的脑震荡后的平衡缺陷。
Neurosurgery. 2008 Jul;63(1):76-80; discussion 80-2. doi: 10.1227/01.NEU.0000335073.39728.CE.
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Residual deficits from concussion as revealed by virtual time-to-contact measures of postural stability.通过姿势稳定性的虚拟接触时间测量揭示的脑震荡残留缺陷。
Clin Neurophysiol. 2008 Feb;119(2):281-9. doi: 10.1016/j.clinph.2007.10.006.
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Differential rate of recovery in athletes after first and second concussion episodes.运动员在首次和第二次脑震荡发作后的恢复差异率。
Neurosurgery. 2007 Aug;61(2):338-44; discussion 344. doi: 10.1227/01.NEU.0000280001.03578.FF.
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The effects of task constraints on visual search behavior and decision-making skill in youth soccer players.任务限制对青少年足球运动员视觉搜索行为和决策技能的影响。
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用于临床脑震荡评估与管理的虚拟现实平衡模块的验证

Validation of a virtual reality balance module for use in clinical concussion assessment and management.

作者信息

Teel Elizabeth F, Slobounov Semyon M

机构信息

*Department of Kinesiology, Penn State University, University Park, Pennsylvania; and †Penn State Center for Sport Concussion Research and Services, University Park, Pennsylvania.

出版信息

Clin J Sport Med. 2015 Mar;25(2):144-8. doi: 10.1097/JSM.0000000000000109.

DOI:10.1097/JSM.0000000000000109
PMID:24905539
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4257906/
Abstract

OBJECTIVE

To determine the criterion and content validity of a virtual reality (VR) balance module for use in clinical practice.

DESIGN

Retrospective, VR balance module completed by participants during concussion baseline or assessment testing session.

SETTING

A Pennsylvania State University research laboratory.

PARTICIPANTS

A total of 60 control and 28 concussed students and athletes from the Pennsylvania State University.

INTERVENTIONS

None.

MAIN OUTCOME MEASURES

This study examined: (1) the relationship between VR composite balance scores (final, stationary, yaw, pitch, and roll) and area of the center-of-pressure (eyes open and closed) scores and (2) group differences (normal volunteers and concussed student-athletes) on VR composite balance scores.

RESULTS

With the exception of the stationary composite score, all other VR balance composite scores were significantly correlated with the center of pressure data obtained from a force platform. Significant correlations ranged from r = -0.273 to -0.704 for the eyes open conditions and from r = -0.353 to -0.876 for the eyes closed condition. When examining group differences on the VR balance composite modules, the concussed group did significantly (P < 0.01) worse on all measures compared with the control group.

CONCLUSIONS

The VR balance module met or exceeded the criterion and content validity standard set by the current balance tools and may be appropriate for use in a clinical concussion setting.

CLINICAL RELEVANCE

Virtual reality balance module is a valid tool for concussion assessment in clinical settings. This novel type of balance assessment may be more sensitive to concussion diagnoses, especially later (7-10 days) in the recovery phase than current clinical balance tools.

摘要

目的

确定用于临床实践的虚拟现实(VR)平衡模块的标准效度和内容效度。

设计

回顾性研究,参与者在脑震荡基线或评估测试期间完成VR平衡模块。

设置

宾夕法尼亚州立大学研究实验室。

参与者

宾夕法尼亚州立大学的60名对照学生以及28名脑震荡学生和运动员。

干预措施

无。

主要观察指标

本研究考察了:(1)VR综合平衡分数(最终、静止、偏航、俯仰和横滚)与压力中心(睁眼和闭眼)分数之间的关系,以及(2)正常志愿者和脑震荡学生运动员在VR综合平衡分数上的组间差异。

结果

除静止综合分数外,所有其他VR平衡综合分数均与从测力平台获得的压力中心数据显著相关。睁眼条件下的显著相关性范围为r = -0.273至-0.704,闭眼条件下为r = -0.353至-0.876。在考察VR平衡综合模块上的组间差异时,与对照组相比,脑震荡组在所有测量指标上的表现均显著更差(P < 0.01)。

结论

VR平衡模块达到或超过了当前平衡工具设定的标准效度和内容效度标准,可能适用于临床脑震荡评估。

临床意义

虚拟现实平衡模块是临床环境中用于脑震荡评估的有效工具。这种新型平衡评估可能比当前临床平衡工具对脑震荡诊断更敏感,尤其是在恢复阶段后期(7 - 10天)。