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扑克技能测量工具(PSM)的开发与验证

Development and Validation of the Poker Skills Measure (PSM).

作者信息

Leonard Carrie A, Staples Jaime, Williams Robert J

机构信息

Department of Psychology, C885 University Hall, University of Lethbridge, 4401 University Drive, Lethbridge, AB, T1K 3M4, Canada,

出版信息

J Gambl Stud. 2015 Sep;31(3):849-66. doi: 10.1007/s10899-014-9475-0.

DOI:10.1007/s10899-014-9475-0
PMID:24938731
Abstract

Existing research has demonstrated that poker is a game predominated by skill. Little is known about the specific characteristics of good poker players however, likely due in part to the lack of a readily available measure of poker skill. In the absence of an available and easily administered poker skill measure, laboratory studies of poker player attributes have used questionable methodologies to assess skill including peer- and self-report. The aim of the current research was to create a valid, reliable, and easily administered measure of poker playing skill. A sample of 100 University of Lethbridge undergraduate students and Lethbridge community members completed the newly created Poker Skills Measure (PSM) and an objective measure of poker playing performance (playing virtual poker). External validity of the measure was demonstrated via significant associations—expected and detected—between the PSM and the objective playing measure. Specifically, significant positive associations were found between PSM scores and hands won, pre- and post flop aggression, and a significant negative relationship was detected between PSM scores and number of hands played. Within the current sample, acceptable internal consistency (Cronbach's α = .82) and very good test re-test reliability (r = .78) was achieved with the 35 item PSM. Future directions are discussed.

摘要

现有研究表明,扑克是一种以技能为主导的游戏。然而,对于优秀扑克玩家的具体特征却知之甚少,部分原因可能是缺乏一种现成的扑克技能衡量方法。在没有可用且易于实施的扑克技能衡量方法的情况下,关于扑克玩家属性的实验室研究采用了包括同行报告和自我报告在内的有问题的方法来评估技能。当前研究的目的是创建一种有效、可靠且易于实施的扑克游戏技能衡量方法。莱思布里奇大学的100名本科生和莱思布里奇社区成员组成的样本完成了新创建的扑克技能量表(PSM)以及扑克游戏表现的客观衡量(玩虚拟扑克)。通过PSM与客观游戏衡量之间预期且被检测到的显著关联,证明了该衡量方法的外部效度。具体而言,在PSM得分与赢得的手牌、翻牌前和翻牌后的攻击性之间发现了显著的正相关,并且在PSM得分与玩牌的手牌数量之间检测到了显著的负相关。在当前样本中,35项的PSM实现了可接受的内部一致性(克朗巴哈α系数 = 0.82)和非常好的重测信度(r = 0.78)。讨论了未来的研究方向。

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本文引用的文献

1
Beyond chance? The persistence of performance in online poker.纯属巧合?在线扑克游戏中持续的表现。
PLoS One. 2015 Mar 2;10(3):e0115479. doi: 10.1371/journal.pone.0115479. eCollection 2015.
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Quality of professional players' poker hands is perceived accurately from arm motions.职业玩家扑克牌手牌的质量可通过手臂动作准确感知。
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"Don't worry, it's just poker!"--experience, self-rumination and self-reflection as determinants of decision-making in on-line poker.
“别担心,这只是扑克!”——在线扑克中决策的决定因素:经验、自我反思和自我反省。
J Gambl Stud. 2013 Sep;29(3):491-505. doi: 10.1007/s10899-012-9311-3.
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J Gambl Stud. 2012 Mar;28(1):113-22. doi: 10.1007/s10899-011-9244-2.
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Social and psychological challenges of poker.扑克的社会和心理挑战。
J Gambl Stud. 2010 Sep;26(3):401-20. doi: 10.1007/s10899-009-9168-2.
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The Tromsø Social Intelligence Scale, a self-report measure of social intelligence.特罗姆瑟社会智力量表,一种社会智力的自我报告测量工具。
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