Barrault Servane, Varescon Isabelle
Laboratoire Psychologie des Ages de la Vie, Département de Psychologie, Université François Rabelais de Tours , Tours, France.
Laboratoire de Psychopathologie et Processus de Santé, Institut Universitaire de Psychologie Paris Descartes , Sorbonne Paris Cité, Boulogne-Billancourt, France.
J Behav Addict. 2016 Mar;5(1):41-50. doi: 10.1556/2006.5.2016.015.
Background and aims Online gambling appears to have special features, such as anonymity, speed of play and permanent availability, which may contribute to the facilitation and increase in gambling practice, potentially leading to problem gambling. The aims of this study were to assess sociodemographic characteristics, gambling practice and impulsive sensation seeking among a population of regular poker players with different levels of gambling intensity and to compare online and live players. Methods 245 regular poker players (180 online players and 65 live players) completed online self-report scales assessing sociodemographic data, pathological gambling (SOGS), gambling practice (poker questionnaire) and impulsive sensation seeking (ImpSS). We used SOGS scores to rank players according to the intensity of their gambling practice (non-pathological gamblers, problem gamblers and pathological gamblers). Results All poker players displayed a particular sociodemographic profile: they were more likely to be young men, executives or students, mostly single and working full-time. Online players played significantly more often whereas live players reported significantly longer gambling sessions. Sensation seeking was high across all groups, whereas impulsivity significantly distinguished players according to the intensity of gambling. Discussion Our results show the specific profile of poker players. Both impulsivity and sensation seeking seem to be involved in pathological gambling, but playing different roles. Sensation seeking may determine interest in poker whereas impulsivity may be involved in pathological gambling development and maintenance. Conclusions This study opens up new research perspectives and insights into preventive and treatment actions for pathological poker players.
背景与目的 在线赌博似乎具有一些特殊特征,如匿名性、游戏速度和随时可参与性,这些可能促使赌博行为增加,并有可能导致问题赌博。本研究的目的是评估不同赌博强度的定期扑克玩家群体的社会人口学特征、赌博行为及冲动性感觉寻求,并比较在线玩家和现场玩家。方法 245名定期扑克玩家(180名在线玩家和65名现场玩家)完成了在线自我报告量表,评估社会人口学数据、病态赌博(SOGS)、赌博行为(扑克问卷)和冲动性感觉寻求(ImpSS)。我们使用SOGS分数根据玩家赌博行为的强度(非病态赌徒、问题赌徒和病态赌徒)对他们进行排名。结果 所有扑克玩家都呈现出特定的社会人口学特征:他们更可能是年轻男性、企业高管或学生,大多单身且全职工作。在线玩家玩牌的频率明显更高,而现场玩家报告的赌博时长明显更长。所有组的感觉寻求程度都很高,而冲动性根据赌博强度显著区分玩家。讨论 我们的结果显示了扑克玩家的特定特征。冲动性和感觉寻求似乎都与病态赌博有关,但发挥着不同作用。感觉寻求可能决定对扑克的兴趣,而冲动性可能与病态赌博的发展和维持有关。结论 本研究为病态扑克玩家的预防和治疗行动开辟了新的研究视角和见解。