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本文引用的文献

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Gambling and problem gambling in Sweden: changes between 1998 and 2009.瑞典的赌博与问题赌博:1998年至2009年期间的变化
J Gambl Stud. 2014 Dec;30(4):985-99. doi: 10.1007/s10899-013-9396-3.
2
Cognitive distortions, anxiety, and depression among regular and pathological gambling online poker players.网络扑克赌博者的认知扭曲、焦虑和抑郁。
Cyberpsychol Behav Soc Netw. 2013 Mar;16(3):183-8. doi: 10.1089/cyber.2012.0150. Epub 2013 Jan 30.
3
Are online gamblers more at risk than offline gamblers?网络赌徒比线下赌徒风险更大吗?
Cyberpsychol Behav Soc Netw. 2012 Mar;15(3):175-80. doi: 10.1089/cyber.2011.0260. Epub 2011 Dec 1.
4
Validation of a short French version of the UPPS-P Impulsive Behavior Scale.验证 UPPS-P 冲动行为量表的法译短版。
Compr Psychiatry. 2012 Jul;53(5):609-15. doi: 10.1016/j.comppsych.2011.09.001. Epub 2011 Oct 27.
5
Longitudinal links between impulsivity, gambling problems and depressive symptoms: a transactional model from adolescence to early adulthood.冲动性、赌博问题和抑郁症状之间的纵向联系:青少年到成年早期的一个交互模型。
J Child Psychol Psychiatry. 2011 Feb;52(2):130-8. doi: 10.1111/j.1469-7610.2010.02313.x. Epub 2010 Sep 20.
6
Predictive factors of excessive online poker playing.过度网络扑克游戏的预测因素。
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7
Subtypes of French pathological gamblers: comparison of sensation seeking, alexithymia and depression scores.法国病理性赌徒的亚型:感觉寻求、述情障碍和抑郁评分的比较。
J Gambl Stud. 2009 Dec;25(4):455-71. doi: 10.1007/s10899-009-9142-z. Epub 2009 Jul 28.
8
Acquisition, development, and maintenance of online poker playing in a student sample.学生样本中在线扑克游戏的获取、发展及维持情况。
Cyberpsychol Behav. 2007 Jun;10(3):354-61. doi: 10.1089/cpb.2006.9944.
9
A comparison of treatment-seeking pathological gamblers based on preferred gambling activity.基于偏好赌博活动的寻求治疗的病态赌徒的比较。
Addiction. 2003 May;98(5):645-55. doi: 10.1046/j.1360-0443.2003.00336.x.
10
Disordered gambling among university-based medical and dental patients: a focus on Internet gambling.以大学为基础的医学和牙科患者中的赌博 disorder:聚焦网络赌博。 (注:disordered 在这里可能是“紊乱的、失调的”意思,结合语境可能是指赌博成瘾等紊乱情况,但不太明确准确意思,仅按字面翻译)
Psychol Addict Behav. 2002 Mar;16(1):76-9. doi: 10.1037//0893-164x.16.1.76.

在线和现场定期扑克玩家:他们在冲动性感觉寻求和赌博行为上有差异吗?

Online and live regular poker players: Do they differ in impulsive sensation seeking and gambling practice?

作者信息

Barrault Servane, Varescon Isabelle

机构信息

Laboratoire Psychologie des Ages de la Vie, Département de Psychologie, Université François Rabelais de Tours , Tours, France.

Laboratoire de Psychopathologie et Processus de Santé, Institut Universitaire de Psychologie Paris Descartes , Sorbonne Paris Cité, Boulogne-Billancourt, France.

出版信息

J Behav Addict. 2016 Mar;5(1):41-50. doi: 10.1556/2006.5.2016.015.

DOI:10.1556/2006.5.2016.015
PMID:28092187
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5322996/
Abstract

Background and aims Online gambling appears to have special features, such as anonymity, speed of play and permanent availability, which may contribute to the facilitation and increase in gambling practice, potentially leading to problem gambling. The aims of this study were to assess sociodemographic characteristics, gambling practice and impulsive sensation seeking among a population of regular poker players with different levels of gambling intensity and to compare online and live players. Methods 245 regular poker players (180 online players and 65 live players) completed online self-report scales assessing sociodemographic data, pathological gambling (SOGS), gambling practice (poker questionnaire) and impulsive sensation seeking (ImpSS). We used SOGS scores to rank players according to the intensity of their gambling practice (non-pathological gamblers, problem gamblers and pathological gamblers). Results All poker players displayed a particular sociodemographic profile: they were more likely to be young men, executives or students, mostly single and working full-time. Online players played significantly more often whereas live players reported significantly longer gambling sessions. Sensation seeking was high across all groups, whereas impulsivity significantly distinguished players according to the intensity of gambling. Discussion Our results show the specific profile of poker players. Both impulsivity and sensation seeking seem to be involved in pathological gambling, but playing different roles. Sensation seeking may determine interest in poker whereas impulsivity may be involved in pathological gambling development and maintenance. Conclusions This study opens up new research perspectives and insights into preventive and treatment actions for pathological poker players.

摘要

背景与目的 在线赌博似乎具有一些特殊特征,如匿名性、游戏速度和随时可参与性,这些可能促使赌博行为增加,并有可能导致问题赌博。本研究的目的是评估不同赌博强度的定期扑克玩家群体的社会人口学特征、赌博行为及冲动性感觉寻求,并比较在线玩家和现场玩家。方法 245名定期扑克玩家(180名在线玩家和65名现场玩家)完成了在线自我报告量表,评估社会人口学数据、病态赌博(SOGS)、赌博行为(扑克问卷)和冲动性感觉寻求(ImpSS)。我们使用SOGS分数根据玩家赌博行为的强度(非病态赌徒、问题赌徒和病态赌徒)对他们进行排名。结果 所有扑克玩家都呈现出特定的社会人口学特征:他们更可能是年轻男性、企业高管或学生,大多单身且全职工作。在线玩家玩牌的频率明显更高,而现场玩家报告的赌博时长明显更长。所有组的感觉寻求程度都很高,而冲动性根据赌博强度显著区分玩家。讨论 我们的结果显示了扑克玩家的特定特征。冲动性和感觉寻求似乎都与病态赌博有关,但发挥着不同作用。感觉寻求可能决定对扑克的兴趣,而冲动性可能与病态赌博的发展和维持有关。结论 本研究为病态扑克玩家的预防和治疗行动开辟了新的研究视角和见解。