Moreau Axelle, Chabrol Henri, Chauchard Emeline
Laboratoire OCTOGONE, Université de Toulouse , France.
Laboratoire de Psychologie des Pays de la Loire, Université de Nantes , France.
J Behav Addict. 2016 Jun;5(2):155-68. doi: 10.1556/2006.5.2016.035. Epub 2016 Jun 27.
Background and aims Online Texas Hold'em poker has become a spectacular form of entertainment in our society, and the number of people who use this form of gambling is increasing. It seems that online poker activity challenges existing theoretical concepts about problem gambling behaviors. The purpose of this literature review is to provide a current overview about the population of online poker players. Methods To be selected, articles had to focus on psychopathology in a sample of online poker players, be written in English or French, and be published before November 2015. A total of 17 relevant studies were identified. Results In this population, the proportion of problematic gamblers was higher than in other forms of gambling. Several factors predicting excessive gambling were identified such as stress, internal attribution, dissociation, boredom, negative emotions, irrational beliefs, anxiety, and impulsivity. The population of online poker players is largely heterogeneous, with experimental players forming a specific group. Finally, the validity of the tools used to measure excessive or problematic gambling and irrational beliefs are not suitable for assessing online poker activity. Discussion and conclusions Future studies need to confirm previous findings in the literature of online poker games. Given that skills are important in poker playing, skill development in the frames of excessive use of online poker should be explored more in depth, particularly regarding poker experience and loss chasing. Future research should focus on skills, self-regulation, and psychopathology of online poker players.
背景与目的 在线德州扑克已成为我们社会中一种引人注目的娱乐形式,使用这种赌博形式的人数正在增加。在线扑克活动似乎对现有的关于问题赌博行为的理论概念提出了挑战。这篇文献综述的目的是提供有关在线扑克玩家群体的当前概述。方法 入选的文章必须聚焦于在线扑克玩家样本中的精神病理学,用英语或法语撰写,并在2015年11月之前发表。共识别出17项相关研究。结果 在这个群体中,问题赌徒的比例高于其他形式的赌博。确定了几个预测过度赌博的因素,如压力、内归因、解离、无聊、负面情绪、非理性信念、焦虑和冲动性。在线扑克玩家群体在很大程度上是异质的,其中实验玩家形成了一个特定群体。最后,用于测量过度或问题赌博以及非理性信念的工具的有效性不适用于评估在线扑克活动。讨论与结论 未来的研究需要证实先前在线扑克游戏文献中的发现。鉴于技能在扑克游戏中很重要,应更深入地探讨在过度使用在线扑克的框架内的技能发展,特别是关于扑克经验和输后紧追行为。未来的研究应关注在线扑克玩家的技能、自我调节和精神病理学。