Li S L, Jost R M, Morale S E, Stager D R, Dao L, Stager D, Birch E E
Crystal Charity Ball Pediatric Vision Evaluation Center, Retina Foundation of the Southwest, Dallas, TX, USA.
Pediatric Ophthalmology and Center for Adult Strabismus, Dallas, TX, USA.
Eye (Lond). 2014 Oct;28(10):1246-53. doi: 10.1038/eye.2014.165. Epub 2014 Jul 25.
Monocular amblyopia treatment (patching or penalization) does not always result in 6/6 vision and amblyopia often recurs. As amblyopia arises from abnormal binocular visual experience, we evaluated the effectiveness of a novel home-based binocular amblyopia treatment.
Children (4-12 y) wore anaglyphic glasses to play binocular games on an iPad platform for 4 h/w for 4 weeks. The first 25 children were assigned to sham games and then 50 children to binocular games. Children in the binocular group had the option of participating for an additional 4 weeks. Compliance was monitored with calendars and tracking fellow eye contrast settings. About half of the children in each group were also treated with patching at a different time of day. Best-corrected visual acuity, suppression, and stereoacuity were measured at baseline, at the 4- and 8-week outcome visits, and 3 months after cessation of treatment.
Mean (±SE) visual acuity improved in the binocular group from 0.47±0.03 logMAR at baseline to 0.39±0.03 logMAR at 4 weeks (P<0.001); there was no significant change for the sham group. The effect of binocular games on visual acuity did not differ for children who were patched vs those who were not. The median stereoacuity remained unchanged in both groups. An additional 4 weeks of treatment did not yield additional visual acuity improvement. Visual acuity improvements were maintained for 3 months after the cessation of treatment.
Binocular iPad treatment rapidly improved visual acuity, and visual acuity was stable for at least 3 months following the cessation of treatment.
单眼弱视治疗(遮盖或压抑疗法)并不总能使视力达到6/6,且弱视常常复发。由于弱视源于异常的双眼视觉体验,我们评估了一种新型家庭式双眼弱视治疗方法的有效性。
4至12岁的儿童佩戴红绿立体眼镜,在iPad平台上玩双眼游戏,每周4小时,共持续4周。最初的25名儿童被分配到模拟游戏组,随后的50名儿童被分配到双眼游戏组。双眼游戏组的儿童可以选择再参加4周的治疗。通过日历和跟踪对侧眼对比度设置来监测依从性。每组约一半的儿童还在一天中的不同时间接受遮盖治疗。在基线、4周和8周的结果访视时以及治疗停止后3个月测量最佳矫正视力、抑制情况和立体视锐度。
双眼游戏组的平均(±标准误)视力从基线时的0.47±0.03 logMAR提高到4周时的0.39±0.03 logMAR(P<0.001);模拟游戏组无显著变化。对于接受遮盖治疗和未接受遮盖治疗的儿童,双眼游戏对视力的影响没有差异。两组的立体视锐度中位数均保持不变。额外4周的治疗并未使视力进一步提高。治疗停止后,视力改善情况维持了3个月。
双眼iPad治疗可迅速提高视力,且治疗停止后视力至少稳定3个月。