Bari Giambattista, D'Ambrosio Anna, Petrizzelli Francesco, Laborante Antonio
IRCCS Ospedale Casa Sollievo della Sofferenza, San Giovanni Rotondo, Italy.
Adv Rehabil Sci Pract. 2024 Nov 20;13:27536351241297249. doi: 10.1177/27536351241297249. eCollection 2024 Jan-Dec.
Amblyopia is the medical term for a "lazy eye." It occurs when vision in one or both eyes does not develop properly during childhood even though there is no structural abnormality of the eye. It consists of an interocular difference of two lines or more in a visual acuity table (without specifying any), or visual acuity worse than or equal to 20/30 Snellen Feet equivalent to 0.2 LogMAR, with the best optical correction. (American Academy of Ophthalmology) Patching is the international gold standard amblyopia treatment, based on a monocular stimulation of the eye with lower vision. It needs high compliance and a long period of treatment during plastic age. The purpose of our work is to evaluate the efficiency of a different and faster method for amblyopia rehabilitation, useful even for patients out of the plastic age: specifically homebased binocular rehabilitation therapy through specific smartphone/tablet games combined with anagliphyc glasses. This method, due to its ease of use, high compliance and cheap cost, could reach a great number of patients that until now have the risk of being abandoned if they are not able, for different reason, to follow the others common therapies.
Fifty-five patients: mean age 8.98 ± 5.38, underwent ophthalmologic and orthoptic evaluations for amblyopia: BVCA with ETDRS logMAR, stereoacuity with Lang Stereotest I, ocular motility examination, fundus oculi and cycloplegic refraction examination. Eligible children had ⩾0.2 (as applicable) logMAR interocular difference, or BVCA worse or equal to 0.2 LogMAR. Patients were rehabilitated with specific dichoptic treatment by digital videogames for 1 hour/day for 2 months. Children wore red-blue anaglyphic glasses to play the games (with low-contrast components visible to 1 eye and high-contrast components visible to the other eye) for 7 hours per week (1 hour per day) for 8 weeks, with 2 outcome examinations programmed by protocol at 4 and 8 weeks from baseline.
After 8 weeks of treatment, amblyopic eye BCVA improved from 0.28 ± 0.13 logMAR at baseline to 0.10 ± 0.09 ( < .05) logMAR, with an improvement of 0.18 ± 0.09 logMAR.
Achieved results relating to visual acuity improvements using binocular rehabilitation by digital videogames were statistically significant and encouraging. It is important that research and experimentation does not cease at this stage. Larger sample sizes, extended rehabilitation treatment periods and longer follow-up must be undertaken, in order to obtain objective data relating to visual acuity maintenance and also to obtained visual acuity results linked to age.
弱视是“懒眼”的医学术语。它是指儿童期一只或两只眼睛的视力发育不正常,尽管眼睛没有结构异常。其定义为视力表上两眼视力相差两行或更多(未作具体说明),或最佳光学矫正后视力低于或等于20/30 Snellen英尺(相当于0.2 LogMAR)。(美国眼科学会)遮盖疗法是国际上治疗弱视的金标准,基于对视力较差的眼睛进行单眼刺激。在可塑性年龄阶段,该疗法需要高度的依从性和较长的治疗周期。我们这项工作的目的是评估一种不同且更快的弱视康复方法的效果,这种方法对处于可塑性年龄阶段之外的患者也有用:具体来说,是通过特定的智能手机/平板电脑游戏结合互补色眼镜进行家庭式双眼康复治疗。这种方法因其使用方便、依从性高且成本低廉,能够惠及大量患者,这些患者由于各种原因无法接受其他常规疗法,否则有被放弃治疗的风险。
55名患者,平均年龄8.98±5.38岁,接受了弱视的眼科和视光学评估:使用ETDRS logMAR进行最佳矫正视力(BCVA)检查、使用Lang立体视检查仪I进行立体视锐度检查、眼外肌运动检查、眼底检查和睫状肌麻痹验光检查。符合条件的儿童两眼logMAR差值≥0.2(如适用),或BCVA低于或等于0.2 LogMAR。患者通过数字视频游戏进行特定的双眼治疗,每天1小时,持续2个月。儿童佩戴红蓝互补色眼镜玩游戏(低对比度成分仅一只眼睛可见,高对比度成分另一只眼睛可见),每周7小时(每天1小时),共8周,按照方案在基线后的第4周和第8周安排两次结果检查。
治疗8周后,弱视眼的BCVA从基线时的0.28±0.13 logMAR提高到0.10±0.09(<0.05)logMAR,提高了0.18±0.09 logMAR。
使用数字视频游戏进行双眼康复治疗在提高视力方面取得的结果具有统计学意义且令人鼓舞。重要的是,现阶段的研究和实验不应停止。必须进行更大样本量、更长康复治疗周期和更长随访时间的研究,以便获得与视力维持相关的客观数据,以及与年龄相关的视力结果。