Ray Anne E, Stapleton Jerod L, Turrisi Rob, Mun Eun-Young
Center of Alcohol Studies .
Am J Drug Alcohol Abuse. 2014 Sep;40(5):353-8. doi: 10.3109/00952990.2014.930151.
College students who play drinking games (DGs) more frequently report higher levels of alcohol use and experience more alcohol-related harm. However, the extent to which they are at risk for increased consumption and harm as a result of DG play on a given event after accounting for their typical DG participation, and typical and event drinking, is unclear.
We examined whether first-year students consumed more alcohol and were more likely to experience consequences on drinking occasions when they played DGs.
Participants (n = 336) completed up to six web-based surveys following weekend drinking events in their first semester. Alcohol use, DG play, and consequences were reported for the Friday and Saturday prior to each survey. Typical DG tendencies were controlled in all models. Typical and event alcohol use were controlled in models predicting risk for consequences.
Participants consumed more alcohol on DG versus non-DG events. All students were more likely to experience blackout drinking consequences when they played DGs. Women were more likely to experience social-interpersonal consequences when they played DGs.
DG play is an event-specific risk factor for increased alcohol use among first-year students, regardless of individual DG play tendencies. Further, event DG play signals increased risk for blackout drinking consequences for all students, and social-interpersonal consequences for women, aside from the amount of alcohol consumed on those occasions as well as typical drinking behaviors. Prevention efforts to reduce high-risk drinking may be strengthened by highlighting both event- and person-specific risks of DG play.
更频繁玩饮酒游戏(DGs)的大学生报告的酒精使用水平更高,且经历的与酒精相关的伤害更多。然而,在考虑了他们通常参与饮酒游戏的情况、通常饮酒量和特定活动饮酒量之后,他们在特定活动中因玩饮酒游戏而增加饮酒量和受到伤害的风险程度尚不清楚。
我们研究了一年级学生玩饮酒游戏时是否会饮用更多酒精,以及在饮酒场合更有可能出现不良后果。
参与者(n = 336)在第一学期的周末饮酒活动后完成了多达六项基于网络的调查。每次调查前的周五和周六报告酒精使用情况、玩饮酒游戏的情况及后果。在所有模型中都控制了通常玩饮酒游戏的倾向。在预测后果风险的模型中控制了通常饮酒量和特定活动饮酒量。
与不玩饮酒游戏的活动相比,参与者在玩饮酒游戏的活动中饮用了更多酒精。所有学生在玩饮酒游戏时更有可能经历断片饮酒的后果。女性在玩饮酒游戏时更有可能经历社交人际方面的后果。
玩饮酒游戏是一年级学生饮酒量增加的一个特定活动风险因素,与个人玩饮酒游戏的倾向无关。此外,特定活动中玩饮酒游戏表明所有学生出现断片饮酒后果的风险增加,女性出现社交人际后果的风险增加,这与这些场合的饮酒量以及通常饮酒行为无关。强调饮酒游戏在特定活动和个人方面的风险,可能会加强减少高危饮酒的预防措施。