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跳舞毯电子游戏系统对中学体育活动及健康相关结果的影响:一项自然实验的结果

The effect of dance mat exergaming systems on physical activity and health-related outcomes in secondary schools: results from a natural experiment.

作者信息

Azevedo Liane B, Burges Watson Duika, Haighton Catherine, Adams Jean

机构信息

Health and Social Care Institute, Parkside West, Teesside University, Middlesbrough TS1 3BA, UK.

出版信息

BMC Public Health. 2014 Sep 12;14:951. doi: 10.1186/1471-2458-14-951.

Abstract

BACKGROUND

Exergaming has been proposed as an innovative method for physical activity promotion. However, large effectiveness studies are rare. In January 2011, dance mat systems were introduced in secondary schools in two districts in England with the aim of promoting an innovative opportunity for physical activity. The aim of this natural experiment was to examine the effect of introducing the dance mat exergaming systems on physical activity and health-related outcomes in 11-13 year old students using a non-randomised controlled design and mixed methods.

METHODS

Participants were recruited from five schools in intervention districts (n = 280) and two schools in neighbouring control districts (n = 217). Data on physical activity (accelerometer), anthropometrics (weight, BMI and percentage of body fat), aerobic fitness (20-m multistage shuttle run test), health-related quality of life (Kidscreen questionnaire), self-efficacy (children's physical activity self-efficacy survey), school attendance, focus groups with children and interviews with teachers were collected at baseline and approximately 12 months follow-up.

RESULTS

There was a negative intervention effect on total physical activity (-65.4 cpm CI: -12.6 to -4.7), and light and sedentary physical activity when represented as a percentage of wear time (Light: -2.3% CI: -4.5 to 0.2; Sedentary: 3.3% CI: 0.7 to 5.9). However, compliance with accelerometers at follow-up was poor. There was a significant positive intervention effect on weight (-1.7 kg, 95% CI: -2.9 to -0.4), BMI (-0.9 kg/m2, 95% CI: -1.3 to -0.4) and percentage of body fat (-2.2%, 95% CI: -4.2 to -0.2). There was also evidence of improvement in some health-related quality of life parameters: psychological well-being (2.5, 95% CI: 0.1 to 4.8) and autonomy and parent relation (4.2, 95% CI: 1.4 to 7.0).

CONCLUSIONS

The implementation of a dance mat exergaming scheme was associated with improvement in anthropometric measurements and parameters of health-related quality of life. However, the mechanisms of these benefits are unclear as there was insufficient data from physical activity to draw robust conclusions. Qualitative findings suggest that there was declining support for the initiative over time, meaning that potential benefits may not have been achieved.

摘要

背景

电子游戏健身被提议作为促进体育活动的一种创新方法。然而,大规模的有效性研究很少。2011年1月,英格兰两个地区的中学引入了跳舞毯系统,旨在为体育活动提供一个创新机会。本自然实验的目的是采用非随机对照设计和混合方法,研究引入跳舞毯电子游戏系统对11至13岁学生的体育活动和健康相关结果的影响。

方法

从干预地区的五所学校招募参与者(n = 280),从相邻对照地区的两所学校招募参与者(n = 217)。在基线和大约12个月的随访时收集关于体育活动(加速度计)、人体测量学(体重、体重指数和体脂百分比)、有氧适能(20米多级穿梭跑测试)、健康相关生活质量(儿童生活质量问卷)、自我效能感(儿童体育活动自我效能感调查)、学校出勤率、与儿童的焦点小组讨论以及与教师的访谈等数据。

结果

对总体育活动有负面干预效应(-65.4次/分钟,置信区间:-12.6至-4.7),以佩戴时间的百分比表示的轻度和久坐体育活动也有负面干预效应(轻度:-2.3%,置信区间:-4.5至0.2;久坐:3.3%,置信区间:0.7至5.9)。然而,随访时加速度计的依从性较差。对体重(-1.7千克,95%置信区间:-2.9至-0.4)、体重指数(-0.9千克/平方米,95%置信区间:-1.3至-0.4)和体脂百分比(-2.2%,95%置信区间:-4.2至-0.2)有显著的正面干预效应。还有证据表明一些健康相关生活质量参数有所改善:心理健康(2.5,95%置信区间:0.1至4.8)以及自主性和亲子关系(4.2,95%置信区间:1.4至7.0)。

结论

跳舞毯电子游戏计划的实施与人体测量指标和健康相关生活质量参数的改善有关。然而,这些益处的机制尚不清楚,因为来自体育活动的数据不足,无法得出有力结论。定性研究结果表明,随着时间的推移,对该倡议的支持在下降,这意味着可能没有实现潜在的益处。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/d7aa/4169828/be65c1439d7c/12889_2014_7057_Fig1_HTML.jpg

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