Chang Yao-Jen, Kang Ya-Shu, Liu Fang-Lin
Department of Electronic Engineering, Chung Yuan Christian University, Chung-Li 320, Taiwan; Holistic Medical Device Development Center, Chung Yuan Christian University, Chung-Li 320, Taiwan.
Department of Special Education, Chung Yuan Christian University, Chung-Li 320, Taiwan.
Res Dev Disabil. 2014 Dec;35(12):3672-7. doi: 10.1016/j.ridd.2014.09.009. Epub 2014 Sep 26.
This study assessed the possibility of training three people with cognitive impairments using a computer-based interactive game. A game was designed to provide task prompts in recycling scenarios, identify incorrect task steps on the fly, and help users learn to make corrections. Based on a multiple baseline design, the data showed that the three participants considerably increased their target response, which improved their vocational job skills during the intervention phases and enabled them to maintain the acquired job skills after intervention. The practical and developmental implications of the results are discussed.
本研究评估了使用基于计算机的交互式游戏训练三名认知障碍患者的可能性。设计了一款游戏,在回收场景中提供任务提示,即时识别错误的任务步骤,并帮助用户学习进行纠正。基于多重基线设计,数据显示三名参与者显著增加了他们的目标反应,这在干预阶段提高了他们的职业工作技能,并使他们在干预后能够保持所获得的工作技能。文中讨论了研究结果的实际意义和发展意义。