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任天堂Wii Fit对不完全性脊髓损伤患者步态、平衡及生活质量的影响。

The effects of the Nintendo™ Wii Fit on gait, balance, and quality of life in individuals with incomplete spinal cord injury.

作者信息

Wall Tracy, Feinn Richard, Chui Kevin, Cheng M Samuel

出版信息

J Spinal Cord Med. 2015 Nov;38(6):777-83. doi: 10.1179/2045772314Y.0000000296. Epub 2015 Jan 23.

DOI:10.1179/2045772314Y.0000000296
PMID:25613853
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC4725811/
Abstract

PURPOSE

To assess the effects of virtual reality using the NintendoTM Wii Fit on balance, gait, and quality of life in ambulatory individuals with incomplete spinal cord injury (iSCI).

RELEVANCE

There is a need for continued research to support effective treatment techniques in individuals with iSCI to maximize each individual's potential functional performance.

SUBJECTS

Five males with a mean age of 58.6 years who had an iSCI and were greater than one-year post injury.

METHODS

An interrupted time series design with three pre-tests over three weeks, a post-test within one week of the intervention, and a four-week follow up. Outcome measures: gait speed, timed up and go (TUG), forward functional reach test (FFRT) and lateral functional reach test (LFRT), RAND SF-36. Intervention consisted of one-hour sessions with varied games using the Nintendo Wii Fit twice per week for seven weeks. Survey data was also collected at post-test. Results There were statistically significant changes found in gait speed and functional reach. The changes were also maintained at the four-week follow up post-test. Survey reports suggested improvements in balance, endurance, and mobility with daily tasks at home.

CONCLUSION

All subjects who participated in training with the NintendoTM Wii Fit demonstrated statistically significant improvements in gait speed and functional reach after seven weeks of training. Given the potential positive impact that the NintendoTM Wii Fit has on functional reach and gait speed in patients with iSCI, physical therapists may want to incorporate these activities as part of a rehabilitation program.

摘要

目的

评估使用任天堂Wii Fit虚拟现实技术对不完全性脊髓损伤(iSCI)的非卧床个体的平衡、步态和生活质量的影响。

相关性

需要持续开展研究,以支持针对iSCI个体的有效治疗技术,从而最大限度地提高每个个体的潜在功能表现。

受试者

五名平均年龄为58.6岁的男性,他们患有iSCI且受伤时间超过一年。

方法

采用中断时间序列设计,在三周内进行三次预测试,在干预后一周内进行一次后测试,并进行四周的随访。结果指标:步态速度、定时起立行走测试(TUG)、前向功能伸展测试(FFRT)和侧向功能伸展测试(LFRT)、兰德36项健康调查简表(RAND SF-36)。干预包括每周两次、每次一小时使用任天堂Wii Fit进行各种游戏的训练,为期七周。在测试后还收集了调查数据。结果在步态速度和功能伸展方面发现了具有统计学意义的变化。这些变化在测试后的四周随访中也得以维持。调查报告显示,在家中进行日常任务时,平衡、耐力和活动能力有所改善。

结论

所有参与任天堂Wii Fit训练的受试者在经过七周训练后,步态速度和功能伸展方面均显示出具有统计学意义的改善。鉴于任天堂Wii Fit对iSCI患者的功能伸展和步态速度可能产生积极影响,物理治疗师不妨将这些活动纳入康复计划。

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