Department of Child and Adolescent Psychiatry, University Hospital Heidelberg, Heidelberg, Germany; University Medical Center Münster, Department of Child and Adolescent Psychiatry, Psychosomatics and Psychotherapy, Münster, Germany.
Department of Child and Adolescent Psychiatry, University Hospital Heidelberg, Heidelberg, Germany.
Psychiatry Res. 2015 Jul 30;228(1):128-35. doi: 10.1016/j.psychres.2015.04.029. Epub 2015 Apr 30.
"Internet gaming disorder" was recently included in Section 3 of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5). Non-gaming Internet activities were not considered because of a lack of evidence. This study examined whether gamers differ from non-gamers with respect to their psychological well-being among students who show pathological Internet use (PIU). This cross-sectional study was conducted within the project "Working in Europe to Stop Truancy Among Youth (WE-STAY)". A total of 8807 European representative students from randomly selected schools were included. The Young Diagnostic Questionnaire was applied to assess PIU, and students with this condition were divided into gamers (PIU-G) and non-gamers (PIU-NG). Overall, 3.62% and 3.11% of the students were classified as having PIU-G and PIU-NG, respectively. A multinomial logistic regression revealed that students with PIU-G and those with PIU-NG showed similarly increased risks for emotional symptoms, conduct disorder, hyperactivity/inattention, self-injurious behaviors, and suicidal ideation and behaviors. Students with PIU-G were more likely to be male and have a higher risk for peer problems than those with PIU-NG. Students with PIU-NG had a higher risk of depression than those with PIU-G. The significant psychological impairment of PIU-NG suggests that it should be considered in future diagnostic criteria.
“网络游戏障碍”最近被纳入《精神疾病诊断与统计手册》(DSM-5)第三部分。由于缺乏证据,非游戏类网络活动未被纳入考量。本研究旨在检验病理性网络使用(PIU)学生中,与非游戏者相比,游戏者的心理健康状况是否存在差异。本横断面研究是在“在欧洲工作以阻止青少年逃学(WE-STAY)”项目中进行的。共有 8807 名来自随机选择学校的欧洲代表性学生参与了本研究。采用青少年诊断问卷评估 PIU,将符合该条件的学生分为游戏者(PIU-G)和非游戏者(PIU-NG)。总体而言,分别有 3.62%和 3.11%的学生被归类为 PIU-G 和 PIU-NG。多变量逻辑回归显示,PIU-G 和 PIU-NG 学生的情绪症状、品行障碍、多动/注意力不集中、自伤行为和自杀意念及行为风险均显著增加。PIU-G 学生更可能是男性,且同伴问题风险高于 PIU-NG 学生。PIU-NG 学生的抑郁风险高于 PIU-G 学生。PIU-NG 存在显著的心理障碍,这表明未来的诊断标准应将其纳入考量。