Király Orsolya, Griffiths Mark D, Urbán Róbert, Farkas Judit, Kökönyei Gyöngyi, Elekes Zsuzsanna, Tamás Domokos, Demetrovics Zsolt
1 Institute of Psychology, Eötvös Loránd University , Budapest, Hungary .
Cyberpsychol Behav Soc Netw. 2014 Dec;17(12):749-54. doi: 10.1089/cyber.2014.0475.
There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or online gaming, psychological well-being, and preferred online activities. Questionnaires assessing these variables were administered to a nationally representative sample of adolescent gamers (N=2,073; Mage=16.4 years, SD=0.87; 68.4% male). Data showed that Internet use was a common activity among adolescents, while online gaming was engaged in by a considerably smaller group. Similarly, more adolescents met the criteria for PIU than for POG, and a small group of adolescents showed symptoms of both problem behaviors. The most notable difference between the two problem behaviors was in terms of sex. POG was much more strongly associated with being male. Self-esteem had low effect sizes on both behaviors, while depressive symptoms were associated with both PIU and POG, affecting PIU slightly more. In terms of preferred online activities, PIU was positively associated with online gaming, online chatting, and social networking, while POG was only associated with online gaming. Based on our findings, POG appears to be a conceptually different behavior from PIU, and therefore the data support the notion that Internet Addiction Disorder and Internet Gaming Disorder are separate nosological entities.
文献中对于问题性互联网使用(PIU)和问题性网络游戏(POG)是两个不同的概念和病种实体,还是它们是相同的存在持续争论。本研究通过考察PIU和POG在性别、学业成绩、使用互联网和/或网络游戏的时间、心理健康以及偏好的在线活动方面的相互关系和重叠,对这个问题做出了贡献。对全国有代表性的青少年游戏玩家样本(N = 2073;平均年龄Mage = 16.4岁,标准差SD = 0.87;68.4%为男性)进行了评估这些变量的问卷调查。数据显示,互联网使用是青少年中的常见活动,而参与网络游戏的群体要小得多。同样,符合PIU标准的青少年比符合POG标准的更多,一小部分青少年表现出两种问题行为的症状。这两种问题行为最显著的差异在于性别。POG与男性的关联更为强烈。自尊对这两种行为的影响效应量较低,而抑郁症状与PIU和POG都有关联,对PIU的影响稍大一些。在偏好的在线活动方面,PIU与网络游戏、在线聊天和社交网络呈正相关,而POG仅与网络游戏有关。基于我们的研究结果,POG似乎在概念上是与PIU不同的行为,因此数据支持互联网成瘾障碍和网络游戏障碍是 separate nosological entities(此处原文有误,应是“separate nosological entities”,意为“独立的病种实体”)这一观点。