Suppr超能文献

问题性互联网使用与问题性网络游戏并不相同:来自全国具有代表性的青少年大样本的研究结果。

Problematic internet use and problematic online gaming are not the same: findings from a large nationally representative adolescent sample.

作者信息

Király Orsolya, Griffiths Mark D, Urbán Róbert, Farkas Judit, Kökönyei Gyöngyi, Elekes Zsuzsanna, Tamás Domokos, Demetrovics Zsolt

机构信息

1 Institute of Psychology, Eötvös Loránd University , Budapest, Hungary .

出版信息

Cyberpsychol Behav Soc Netw. 2014 Dec;17(12):749-54. doi: 10.1089/cyber.2014.0475.

Abstract

There is an ongoing debate in the literature whether problematic Internet use (PIU) and problematic online gaming (POG) are two distinct conceptual and nosological entities or whether they are the same. The present study contributes to this question by examining the interrelationship and the overlap between PIU and POG in terms of sex, school achievement, time spent using the Internet and/or online gaming, psychological well-being, and preferred online activities. Questionnaires assessing these variables were administered to a nationally representative sample of adolescent gamers (N=2,073; Mage=16.4 years, SD=0.87; 68.4% male). Data showed that Internet use was a common activity among adolescents, while online gaming was engaged in by a considerably smaller group. Similarly, more adolescents met the criteria for PIU than for POG, and a small group of adolescents showed symptoms of both problem behaviors. The most notable difference between the two problem behaviors was in terms of sex. POG was much more strongly associated with being male. Self-esteem had low effect sizes on both behaviors, while depressive symptoms were associated with both PIU and POG, affecting PIU slightly more. In terms of preferred online activities, PIU was positively associated with online gaming, online chatting, and social networking, while POG was only associated with online gaming. Based on our findings, POG appears to be a conceptually different behavior from PIU, and therefore the data support the notion that Internet Addiction Disorder and Internet Gaming Disorder are separate nosological entities.

摘要

文献中对于问题性互联网使用(PIU)和问题性网络游戏(POG)是两个不同的概念和病种实体,还是它们是相同的存在持续争论。本研究通过考察PIU和POG在性别、学业成绩、使用互联网和/或网络游戏的时间、心理健康以及偏好的在线活动方面的相互关系和重叠,对这个问题做出了贡献。对全国有代表性的青少年游戏玩家样本(N = 2073;平均年龄Mage = 16.4岁,标准差SD = 0.87;68.4%为男性)进行了评估这些变量的问卷调查。数据显示,互联网使用是青少年中的常见活动,而参与网络游戏的群体要小得多。同样,符合PIU标准的青少年比符合POG标准的更多,一小部分青少年表现出两种问题行为的症状。这两种问题行为最显著的差异在于性别。POG与男性的关联更为强烈。自尊对这两种行为的影响效应量较低,而抑郁症状与PIU和POG都有关联,对PIU的影响稍大一些。在偏好的在线活动方面,PIU与网络游戏、在线聊天和社交网络呈正相关,而POG仅与网络游戏有关。基于我们的研究结果,POG似乎在概念上是与PIU不同的行为,因此数据支持互联网成瘾障碍和网络游戏障碍是 separate nosological entities(此处原文有误,应是“separate nosological entities”,意为“独立的病种实体”)这一观点。

相似文献

3
Linking parental mediation practices to adolescents' problematic online screen use: A systematic literature review.
J Behav Addict. 2019 Dec 1;8(4):649-663. doi: 10.1556/2006.8.2019.61. Epub 2019 Dec 2.
4
The relationship between dissociation symptoms, sleep disturbances, problematic internet use and online gaming in adolescents.
Psychol Health Med. 2022 Mar;27(3):686-697. doi: 10.1080/13548506.2021.1984542. Epub 2021 Sep 23.
5
Pathological Internet use among adolescents: Comparing gamers and non-gamers.
Psychiatry Res. 2015 Jul 30;228(1):128-35. doi: 10.1016/j.psychres.2015.04.029. Epub 2015 Apr 30.
6
Problematic internet use as an age-related multifaceted problem: Evidence from a two-site survey.
Addict Behav. 2018 Jun;81:157-166. doi: 10.1016/j.addbeh.2018.02.017. Epub 2018 Feb 12.
9
Empathy, Social Self-Efficacy, Problematic Internet Use, and Problematic Online Gaming Between Early and Late Adolescence.
Cyberpsychol Behav Soc Netw. 2021 Dec;24(12):806-814. doi: 10.1089/cyber.2021.0042. Epub 2021 Sep 9.
10
Correlates of problematic gaming - Is there support for proneness to risky behaviour?
Psychiatr Danub. 2017 Sep;29(3):302-312. doi: 10.24869/psyd.2017.302.

引用本文的文献

2
The Association Between Internet Addiction and Adolescents' Mental Health: A Meta-Analytic Review.
Behav Sci (Basel). 2025 Jan 23;15(2):116. doi: 10.3390/bs15020116.
3
Internet addiction: the Czech and Slovak adolescent population.
BMC Psychol. 2024 Oct 26;12(1):592. doi: 10.1186/s40359-024-02100-1.
4
A meta-review of screening and treatment of electronic "addictions".
Clin Psychol Rev. 2024 Nov;113:102468. doi: 10.1016/j.cpr.2024.102468. Epub 2024 Aug 8.
6
Problematic Use of Internet Associates with Poor Quality of Life via Psychological Distress in Invididuals with ADHD.
Psychol Res Behav Manag. 2024 Feb 9;17:443-455. doi: 10.2147/PRBM.S449369. eCollection 2024.
7
Adolescent Screen Use: Problematic Internet Use and the Impact of Gender.
Psychiatry Investig. 2024 Jan;21(1):18-27. doi: 10.30773/pi.2023.0178. Epub 2024 Jan 12.
8
Cognitive Patterns and Problematic Use of Video Games in Adolescents: A Cluster Analysis.
Int J Environ Res Public Health. 2023 Dec 18;20(24):7194. doi: 10.3390/ijerph20247194.
9
Video Game Playing and Internet Gaming Disorder: A Profile of Young Adolescents.
Int J Environ Res Public Health. 2023 Dec 8;20(24):7155. doi: 10.3390/ijerph20247155.

本文引用的文献

1
Online gaming addiction in children and adolescents: A review of empirical research.
J Behav Addict. 2012 Mar;1(1):3-22. doi: 10.1556/JBA.1.2012.1.1.
3
Internet addiction: a systematic review of epidemiological research for the last decade.
Curr Pharm Des. 2014;20(25):4026-52. doi: 10.2174/13816128113199990617.
5
Issues for DSM-5: video-gaming disorder?
Aust N Z J Psychiatry. 2013 Jan;47(1):20-2. doi: 10.1177/0004867412464065.
6
The development of the Problematic Online Gaming Questionnaire (POGQ).
PLoS One. 2012;7(5):e36417. doi: 10.1371/journal.pone.0036417. Epub 2012 May 10.
7
Online social networking and addiction--a review of the psychological literature.
Int J Environ Res Public Health. 2011 Sep;8(9):3528-52. doi: 10.3390/ijerph8093528. Epub 2011 Aug 29.
8
Confirmation of the three-factor model of problematic internet use on off-line adolescent and adult samples.
Cyberpsychol Behav Soc Netw. 2011 Nov;14(11):657-64. doi: 10.1089/cyber.2010.0345. Epub 2011 Jun 28.
9
Prevalence and risk factors of video game dependency in adolescence: results of a German nationwide survey.
Cyberpsychol Behav Soc Netw. 2010 Jun;13(3):269-77. doi: 10.1089/cyber.2009.0227.
10
Compulsive Internet use: the role of online gaming and other internet applications.
J Adolesc Health. 2010 Jul;47(1):51-7. doi: 10.1016/j.jadohealth.2009.12.021. Epub 2010 Feb 11.

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍。

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

文档翻译

学术文献翻译模型,支持多种主流文档格式。

立即体验