Fissler Patrick, Kolassa Iris-Tatjana, Schrader Claudia
Institute of Psychology and Education, Clinical and Biological Psychology, Ulm University , Ulm, Germany.
Institute of Psychology and Education, Serious Games, Ulm University , Ulm, Germany.
Front Psychol. 2015 Jul 24;6:1056. doi: 10.3389/fpsyg.2015.01056. eCollection 2015.
Educational games link the motivational nature of games with learning of knowledge and skills. Here, we go beyond effects on these learning outcomes. We review two lines of evidence which indicate the currently unexplored potential of educational games to promote brain health: First, gaming with specific neurocognitive demands (e.g., executive control), and second, educational learning experiences (e.g., studying foreign languages) improve brain health markers. These markers include cognitive ability, brain function, and brain structure. As educational games allow the combination of specific neurocognitive demands with educational learning experiences, they seem to be optimally suited for promoting brain health. We propose a neurocognitive approach to reveal this unexplored potential of educational games in future research.
教育游戏将游戏的激励特性与知识和技能的学习联系起来。在此,我们超越了对这些学习成果的影响。我们回顾了两条证据线索,它们表明教育游戏在促进大脑健康方面目前尚未被探索的潜力:第一,具有特定神经认知需求(如执行控制)的游戏,以及第二,教育学习体验(如学习外语)可改善大脑健康指标。这些指标包括认知能力、脑功能和脑结构。由于教育游戏允许将特定神经认知需求与教育学习体验相结合,它们似乎最适合促进大脑健康。我们提出一种神经认知方法,以在未来研究中揭示教育游戏的这种未被探索的潜力。