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对一个物体采取行动并不能改善其情景编码,但能消除干扰。

An action to an object does not improve its episodic encoding but removes distraction.

作者信息

Laurent Xavier, Ensslin Astrid, Marí-Beffa Paloma

机构信息

Academic IT Services, University of Oxford.

School of Creative Studies and Media, Bangor University.

出版信息

J Exp Psychol Hum Percept Perform. 2016 Apr;42(4):494-507. doi: 10.1037/xhp0000155. Epub 2015 Nov 2.

Abstract

There is some debate as to whether responding to objects in our environment improves episodic memory or does not impact it. Some authors claim that actively encoding objects improves their representation in episodic memory. Conversely, episodic memory has also been shown to improve in passive conditions, suggesting that the action itself could interfere with the encoding process. This study looks at the impact of attention and action on episodic memory using a novel what-where-when (WWW) task that includes information about object identity (what) and spatial (where) and temporal (when) properties. With this approach, we studied the episodic memory of 2 types of objects: a target, where attention or an action is defined, and a distractor, an object to be ignored, following 2 selective states: active versus passive selection. When targets were actively selected, we found no evidence of episodic memory enhancement compared to passive selection; instead, memory from irrelevant sources was suppressed. The pattern was replicated across a 2-D static display and a more realistic 3-D virtual environment. This selective attention effect on episodic memory was not observed on nonepisodic measures, demonstrating a link between attention and the encoding of episodic experiences. (PsycINFO Database Record

摘要

关于对我们环境中的物体做出反应是否能改善情景记忆或对其没有影响,存在一些争议。一些作者声称,积极编码物体可以改善它们在情景记忆中的表征。相反,情景记忆在被动条件下也被证明有所改善,这表明行动本身可能会干扰编码过程。本研究使用一种新颖的“什么-哪里-何时”(WWW)任务来研究注意力和行动对情景记忆的影响,该任务包括关于物体身份(什么)、空间(哪里)和时间(何时)属性的信息。通过这种方法,我们研究了两种类型物体的情景记忆:一种是目标物体,在其上定义了注意力或行动;另一种是干扰物,即要被忽略的物体,遵循两种选择状态:主动选择与被动选择。当目标物体被主动选择时,与被动选择相比,我们没有发现情景记忆增强的证据;相反,来自无关来源的记忆被抑制了。这种模式在二维静态显示和更逼真的三维虚拟环境中都得到了重复。在非情景测量中未观察到这种对情景记忆的选择性注意效应,这表明了注意力与情景体验编码之间的联系。(PsycINFO数据库记录)

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