Sauzéon Hélène, Arvind Pala Prashant, Larrue Florian, Wallet Gregory, Déjos Marie, Zheng Xia, Guitton Pascal, N'Kaoua Bernard
University of Bordeaux 2, Laboratoire EA 487 Cognition et Facteurs Humains, Bordeaux, Aquitaine, France.
Exp Psychol. 2011;59(2):99-108. doi: 10.1027/1618-3169/a000131.
Episodic memory was assessed using Virtual Reality (VR). Forty-four (44) subjects visualized a target virtual apartment containing specific objects in each room. Then they visualized a second virtual apartment comprised of specific objects and objects shared by the two apartments. Subjects navigated in the virtual apartments in one of the following two conditions: active and passive. Four main episodic memory components were scored from the VR exposures: (1) learning effect; (2) active forgetting effect; (3) strategies at encoding and at retrieval; and (4) false recognitions (FRs). The effect of navigation mode (active vs. passive) on each memory component was examined. Active subjects had better learning and retrieval (recognition hits) performances compared to passive subjects. A beneficial effect of active navigation was also observed on the source-based FR rates. Active subjects made fewer source-based FRs compared to passive subjects. These overall results for the effect of active navigation are discussed in terms of the distinction between item-specific and relational processing.
使用虚拟现实(VR)评估情景记忆。44名受试者在脑海中想象一个目标虚拟公寓,每个房间都有特定的物品。然后他们想象第二个虚拟公寓,其中包含特定物品以及两个公寓共有的物品。受试者在以下两种条件之一的虚拟公寓中进行导航:主动和被动。从VR暴露中对四个主要的情景记忆成分进行评分:(1)学习效果;(2)主动遗忘效果;(3)编码和检索时的策略;以及(4)错误识别(FRs)。研究了导航模式(主动与被动)对每个记忆成分的影响。与被动受试者相比,主动受试者具有更好的学习和检索(识别命中)表现。在基于源的FR率上也观察到主动导航的有益效果。与被动受试者相比,主动受试者做出的基于源的FRs更少。根据特定项目处理和关系处理之间的区别,讨论了主动导航效果的这些总体结果。