• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

电子游戏类型对手术技能发展的影响:一项可行性研究。

Impact of video game genre on surgical skills development: a feasibility study.

作者信息

de Araujo Thiago Bozzi, Silveira Filipe Rodrigues, Souza Dante Lucas Santos, Strey Yuri Thomé Machado, Flores Cecilia Dias, Webster Ronaldo Scholze

机构信息

School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil.

School of Medicine, Federal University of Health Sciences of Porto Alegre, Porto Alegre, Brazil.

出版信息

J Surg Res. 2016 Mar;201(1):235-43. doi: 10.1016/j.jss.2015.07.035. Epub 2015 Jul 30.

DOI:10.1016/j.jss.2015.07.035
PMID:26850208
Abstract

BACKGROUND

The playing of video games (VGs) was previously shown to improve surgical skills. This is the first randomized, controlled study to assess the impact of VG genre on the development of basic surgical skills.

MATERIALS AND METHODS

Twenty first-year, surgically inexperienced medical students attended a practical course on surgical knots, suturing, and skin-flap technique. Later, they were randomized into four groups: control and/or nongaming (ContG), first-person-shooter game (ShotG), racing game (RaceG), and surgery game (SurgG). All participants had 3 wk of Nintendo Wii training. Surgical and VG performances were assessed by two independent, blinded surgeons who evaluated basal performance (time 0) and performance after 1 wk (time 1) and 3 wk (time 2) of training.

RESULTS

The training time of RaceG was longer than that of ShotG and SurgG (P = 0.045). Compared to SurgG and RaceG, VG scores for ShotG improved less between times 0 and 1 (P = 0.010) but more between times 1 and 2 (P = 0.004). Improvement in mean surgical performance scores versus time differed in each VG group (P = 0.011). At time 2, surgical performance scores were significantly higher in ShotG (P = 0.002) and SurgG (P = 0.022) than in ContG. The surgical performance scores of RaceG were not significantly different from the score achieved by ContG (P = 0.279).

CONCLUSIONS

Different VG genres may differentially impact the development of surgical skills by medical students. More complex games seem to improve performance even if played less. Although further studies are needed, surgery-related VGs with sufficient complexity and playability could be a feasible adjuvant to improving surgical skills.

摘要

背景

先前研究表明玩电子游戏(VG)可提高手术技能。这是第一项评估VG类型对基本手术技能发展影响的随机对照研究。

材料与方法

20名一年级且无手术经验的医学生参加了关于手术打结、缝合和皮瓣技术的实践课程。之后,他们被随机分为四组:对照组和/或非游戏组(ContG)、第一人称射击游戏组(ShotG)、赛车游戏组(RaceG)和手术游戏组(SurgG)。所有参与者均接受了3周的任天堂Wii训练。由两名独立、不知情的外科医生评估手术和VG表现,他们评估了基础表现(时间0)以及训练1周(时间1)和3周(时间2)后的表现。

结果

RaceG的训练时间比ShotG和SurgG长(P = 0.045)。与SurgG和RaceG相比,ShotG的VG分数在时间0到1之间提高较少(P = 0.010),但在时间1到2之间提高较多(P = 0.004)。每个VG组的平均手术表现分数随时间的改善情况不同(P = 0.011)。在时间2时,ShotG(P = 0.002)和SurgG(P = 0.022)的手术表现分数显著高于ContG。RaceG的手术表现分数与ContG的分数无显著差异(P = 0.279)。

结论

不同的VG类型可能对医学生手术技能的发展产生不同影响。更复杂的游戏似乎即使玩的时间较少也能提高表现。尽管需要进一步研究,但具有足够复杂性和可玩性的手术相关VG可能是提高手术技能的可行辅助手段。

相似文献

1
Impact of video game genre on surgical skills development: a feasibility study.电子游戏类型对手术技能发展的影响:一项可行性研究。
J Surg Res. 2016 Mar;201(1):235-43. doi: 10.1016/j.jss.2015.07.035. Epub 2015 Jul 30.
2
The impact of video games on training surgeons in the 21st century.电子游戏对21世纪外科医生培训的影响。
Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. doi: 10.1001/archsurg.142.2.181.
3
A Randomized Controlled Trial to Compare e-Feedback Versus "Standard" Face-to-Face Verbal Feedback to Improve the Acquisition of Procedural Skill.一项比较电子反馈与“标准”面对面口头反馈以提高程序技能习得的随机对照试验。
J Surg Educ. 2017 May-Jun;74(3):390-397. doi: 10.1016/j.jsurg.2016.11.011. Epub 2016 Dec 23.
4
Prior video game exposure does not enhance robotic surgical performance.先前接触电子游戏并不能提高机器人手术的表现。
J Endourol. 2007 Oct;21(10):1207-10. doi: 10.1089/end.2007.9905.
5
Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.发挥你的技能:一项评估专门用于微创手术的视频游戏的随机对照试验。
Surg Endosc. 2018 Sep;32(9):3813-3821. doi: 10.1007/s00464-018-6107-2. Epub 2018 Feb 14.
6
A Video-Based Coaching Intervention to Improve Surgical Skill in Fourth-Year Medical Students.基于视频的教学干预对提高四年级医学生手术技能的效果。
J Surg Educ. 2018 Nov;75(6):1475-1479. doi: 10.1016/j.jsurg.2018.04.003. Epub 2018 Apr 24.
7
Comparison of expert instruction and computer-based video training in teaching fundamental surgical skills to medical students.专家指导与基于计算机的视频培训在向医学生传授基本外科技能方面的比较。
Surgery. 2008 Apr;143(4):539-44. doi: 10.1016/j.surg.2007.10.022. Epub 2008 Jan 30.
8
Randomized trial to assess the effect of supervised and unsupervised video feedback on teaching practical skills.评估有监督和无监督视频反馈对实践技能教学效果的随机试验。
J Surg Educ. 2015 Jul-Aug;72(4):697-703. doi: 10.1016/j.jsurg.2014.12.013. Epub 2015 Feb 18.
9
More than a camera holder: teaching surgical skills to medical students.不仅仅是一个相机支架:向医学生传授手术技能。
J Surg Res. 2015 May 15;195(2):385-9. doi: 10.1016/j.jss.2015.01.035. Epub 2015 Jan 28.
10
Objective assessment of training surgical skills using simulated tissue interface with real-time feedback.使用具有实时反馈的模拟组织界面对外科手术技能培训进行客观评估。
J Surg Educ. 2008 Jul-Aug;65(4):270-4. doi: 10.1016/j.jsurg.2008.05.012.

引用本文的文献

1
Video gaming facilitates adaptation to surgical exoscopes - a laboratory experiment.电子游戏有助于适应外科手术外视镜——一项实验室实验。
Acta Neurochir (Wien). 2025 Jun 26;167(1):177. doi: 10.1007/s00701-025-06589-2.
2
Analyzing the Influence of Video Game and Music Engagement on Technical Skills Acquisition in Dental Students in Preclinical Phase: Protocol for a Prospective, Controlled, Longitudinal Study.分析视频游戏和音乐参与对口腔医学生临床前期技术技能习得的影响:一项前瞻性、对照、纵向研究方案。
JMIR Res Protoc. 2024 Sep 13;13:e55738. doi: 10.2196/55738.
3
Video gamers demonstrate superior bronchoscopy skills among beginners.
在初学者中,电子游戏玩家展现出更出色的支气管镜检查技能。
Sci Rep. 2024 Jan 27;14(1):2290. doi: 10.1038/s41598-024-52730-z.
4
Video game experience affects performance, cognitive load, and brain activity in laparoscopic surgery training.电子游戏体验会影响腹腔镜手术训练中的操作表现、认知负荷和大脑活动。
Turk J Surg. 2023 Jun 19;39(2):95-101. doi: 10.47717/turkjsurg.2023.5674. eCollection 2023 Jun.
5
Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review.本科医学教育中虚拟现实、增强现实和混合现实随机对照试验的结果、测量工具及其效度证据:系统映射综述
JMIR Serious Games. 2022 Apr 13;10(2):e29594. doi: 10.2196/29594.
6
Comparison of the effects of virtual training by serious game and lecture on operating room novices' knowledge and performance about surgical instruments setup: a multi-center, two-arm study.多中心、双臂研究:比较严肃游戏虚拟训练和讲座对手术室新手关于手术器械设置的知识和操作表现的影响。
BMC Med Educ. 2022 Apr 11;22(1):268. doi: 10.1186/s12909-022-03351-5.
7
Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.电子游戏交叉训练对支气管镜学习的影响。一项初步随机对照试验。
ATS Sch. 2020 Apr 13;1(2):134-144. doi: 10.34197/ats-scholar.2019-0015OC.
8
Converging Evidence Supporting the Cognitive Link between Exercise and Esport Performance: A Dual Systematic Review.支持运动与电子竞技表现之间认知联系的汇聚证据:一项双系统综述
Brain Sci. 2020 Nov 15;10(11):859. doi: 10.3390/brainsci10110859.
9
Serious Gaming and Gamification Education in Health Professions: Systematic Review.健康专业中的严肃游戏和游戏化教育:系统综述
J Med Internet Res. 2019 Mar 28;21(3):e12994. doi: 10.2196/12994.
10
Characteristics predicting laparoscopic skill in medical students: nine years' experience in a single center.预测医学生腹腔镜技能的特征:单中心 9 年经验。
Surg Endosc. 2018 Jan;32(1):96-104. doi: 10.1007/s00464-017-5643-5. Epub 2017 Jun 21.