文献检索文档翻译深度研究
Suppr Zotero 插件Zotero 插件
邀请有礼套餐&价格历史记录

新学期,新优惠

限时优惠:9月1日-9月22日

30天高级会员仅需29元

1天体验卡首发特惠仅需5.99元

了解详情
不再提醒
插件&应用
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
高级版
套餐订阅购买积分包
AI 工具
文献检索文档翻译深度研究
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2025

电子游戏交叉训练对支气管镜学习的影响。一项初步随机对照试验。

Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.

作者信息

Mallow Christopher, Shafiq Majid, Thiboutot Jeffrey, Yu Diana H, Batra Hitesh, Lunz Daniel, Feller-Kopman David J, Yarmus Lonny B, Lee Hans J

机构信息

Division of Pulmonary and Critical Care Medicine, Johns Hopkins University School of Medicine, Baltimore, Maryland.

出版信息

ATS Sch. 2020 Apr 13;1(2):134-144. doi: 10.34197/ats-scholar.2019-0015OC.


DOI:10.34197/ats-scholar.2019-0015OC
PMID:33870277
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8043293/
Abstract

Video game playing requires many of the same skill sets as medical procedures such as bronchoscopy. These include visual-spatial awareness, rapid decision making, and psychomotor skills. The role of video game cross-training on learning bronchoscopy is unknown. We studied the association of baseline video gaming experience with, and the impact of short-term video game playing on, visual-spatial awareness and acquisition of basic bronchoscopic skills among medical trainees. Bronchoscopy-naive medical trainees underwent formal didactic and hands-on instruction on basic bronchoscopy, along with a baseline assessment measuring bronchoscopic and visual-spatial skills. Half of the subjects were subsequently randomized to playing a videogame (Rocket League) for 8 weeks. All participants returned at 4 weeks for a refresher course and at 8 weeks for a final assessment. Thirty subjects completed the study, 16 of them in the intervention arm who all met the minimum video game playing time requirement. At baseline, video game players had significantly lower airway collision rates (6.82 collisions/min vs. 11.64 collisions/min;  = 0.02) and higher scores on the Purdue Visual Spatial Test: Visualization of Rotations test (27.5 vs. 23.54;  = 0.04). At completion, the intervention group had no significant differences in airway collisions, bronchoscopy time, or Bronchoscopy Skills and Tasks Assessment Tool scores. There was moderate correlation between airway collision rate and mean Purdue Visual Spatial Test: Visualization of Rotations score (Spearman's rho, -0.59;  < 0.001). At baseline, learners with former video game-playing experience have higher visual-spatial awareness and fewer airway collisions. The impact of video game playing as an aid to simulation-based bronchoscopic education is uncertain.

摘要

玩电子游戏所需的许多技能与诸如支气管镜检查等医疗程序所需的技能相同。这些技能包括视觉空间意识、快速决策和心理运动技能。电子游戏交叉训练对学习支气管镜检查的作用尚不清楚。我们研究了医学实习生的基线电子游戏体验与短期玩电子游戏对视觉空间意识和基本支气管镜技能习得之间的关联。从未进行过支气管镜检查的医学实习生接受了关于基本支气管镜检查的正规理论和实践指导,同时进行了一项测量支气管镜检查和视觉空间技能的基线评估。随后,一半的受试者被随机分配去玩一款电子游戏(《火箭联盟》),为期8周。所有参与者在4周时返回参加复习课程,在8周时返回进行最终评估。30名受试者完成了研究,其中16名在干预组,他们都达到了最低电子游戏游玩时间要求。在基线时,电子游戏玩家的气道碰撞率显著更低(6.82次碰撞/分钟对11.64次碰撞/分钟;P = 0.02),并且在普渡大学视觉空间测试:旋转可视化测试中的得分更高(27.5对23.54;P = 0.04)。在课程结束时,干预组在气道碰撞、支气管镜检查时间或支气管镜技能与任务评估工具得分方面没有显著差异。气道碰撞率与普渡大学视觉空间测试:旋转可视化平均得分之间存在中度相关性(斯皮尔曼相关系数,-0.59;P < 0.001)。在基线时,有过电子游戏游玩经验的学习者具有更高的视觉空间意识和更少的气道碰撞。电子游戏作为基于模拟支气管镜教育辅助手段的影响尚不确定。

相似文献

[1]
Impact of Video Game Cross-Training on Learning Bronchoscopy. A Pilot Randomized Controlled Trial.

ATS Sch. 2020-4-13

[2]
Playing to your skills: a randomised controlled trial evaluating a dedicated video game for minimally invasive surgery.

Surg Endosc. 2018-2-14

[3]
Video gamers demonstrate superior bronchoscopy skills among beginners.

Sci Rep. 2024-1-27

[4]
Learning Gain and Skill Retention Following Unstructured Bronchoscopy Simulation in a Low-fidelity Airway Model.

J Bronchology Interv Pulmonol. 2020-10

[5]
The impact of video games on training surgeons in the 21st century.

Arch Surg. 2007-2

[6]
Impact of current video game playing on robotic simulation skills among medical students.

J Turk Ger Gynecol Assoc. 2015-3-1

[7]
Relationships among video gaming proficiency and spatial orientation, laparoscopic, and traditional surgical skills of third-year veterinary students.

J Am Vet Med Assoc. 2014-2-1

[8]
Factors Impacting Initial Arthroscopy Performance and Skill Progression in Novice Trainees.

Iowa Orthop J. 2019

[9]
Mental Practice as an Additional Step Before Simulation Practice Facilitates Training in Bronchoscopic Intubation.

Respir Care. 2021-8

[10]
Comparing video games and laparoscopic simulators in the development of laparoscopic skills in surgical residents.

J Surg Educ. 2012

引用本文的文献

[1]
Video gaming facilitates adaptation to surgical exoscopes - a laboratory experiment.

Acta Neurochir (Wien). 2025-6-26

[2]
A Systematic Review and Meta-Analysis of Perceptual Learning and Video Game Training for Adults with Monocular Amblyopia.

Ophthalmol Ther. 2025-5

[3]
A bench-top evaluation of the Ily® robotics assisted tele console system in ureteroscopy by medical students, residents and urologists: does prior videogaming experience help shape the learning curve?

World J Urol. 2024-9-18

[4]
Analyzing the Influence of Video Game and Music Engagement on Technical Skills Acquisition in Dental Students in Preclinical Phase: Protocol for a Prospective, Controlled, Longitudinal Study.

JMIR Res Protoc. 2024-9-13

[5]
Video gamers demonstrate superior bronchoscopy skills among beginners.

Sci Rep. 2024-1-27

[6]
Effectiveness of Flexible Bronchoscopy Simulation-Based Training: A Systematic Review.

Chest. 2023-10

[7]
A Multicenter Study Assessing Interventional Pulmonary Fellow Competency in Electromagnetic Navigation Bronchoscopy.

ATS Sch. 2022-6-30

[8]
Can We "Up Our Game" in Bronchoscopy Procedural Training?

ATS Sch. 2020-6-16

[9]
Celebrating 1 Year of . Looking Back and Envisioning the Road Ahead.

ATS Sch. 2021-3-30

[10]
Can we improve teaching and learning of percutaneous dilatational tracheostomy's bronchoscopic guidance?

SAGE Open Med. 2021-3-17

本文引用的文献

[1]
Role of Cross-training in Orthopaedic Injuries and Healthcare Burden in Masters Swimmers.

Int J Sports Med. 2019-1

[2]
Investigating the impact of innate dexterity skills and visuospatial aptitude on the performance of baseline laparoscopic skills in veterinary students.

Vet Surg. 2017-11

[3]
The benefits of being a video gamer in laparoscopic surgery.

Int J Surg. 2017-7-19

[4]
Influence of videogames and musical instruments on performances at a simulator for robotic surgery.

Minim Invasive Ther Allied Technol. 2017-6

[5]
Playing Action Video Games Improves Visuomotor Control.

Psychol Sci. 2016-7-8

[6]
Screen time is associated with depressive symptomatology among obese adolescents: a HEARTY study.

Eur J Pediatr. 2016-7

[7]
Impact of video game genre on surgical skills development: a feasibility study.

J Surg Res. 2016-3

[8]
Action Video Gaming and Cognitive Control: Playing First Person Shooter Games Is Associated with Improved Action Cascading but Not Inhibition.

PLoS One. 2015-12-10

[9]
The effect of a preoperative warm-up with a custom-made Nintendo video game on the performance of laparoscopic surgeons.

Surg Endosc. 2015-8

[10]
Effects of video-game play on information processing: a meta-analytic investigation.

Psychon Bull Rev. 2013-12

文献AI研究员

20分钟写一篇综述,助力文献阅读效率提升50倍

立即体验

用中文搜PubMed

大模型驱动的PubMed中文搜索引擎

马上搜索

推荐工具

医学文档翻译智能文献检索