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在初学者中,电子游戏玩家展现出更出色的支气管镜检查技能。

Video gamers demonstrate superior bronchoscopy skills among beginners.

作者信息

Shimoda Masafumi, Tanaka Yoshiaki, Morimoto Kozo, Yoshimori Kozo, Ohta Ken

机构信息

Respiratory Disease Center, Fukujuji Hospital, Japan Anti-Tuberculosis Association (JATA), 3-1-24 Mastuyama, Kiyose, Tokyo, 204-8522, Japan.

出版信息

Sci Rep. 2024 Jan 27;14(1):2290. doi: 10.1038/s41598-024-52730-z.

Abstract

While previous research has explored the connection between video gaming and medical procedures, studies on the connection between video gaming and bronchoscopy techniques are lacking. This study aimed to investigate how video gaming experience influences bronchoscopy skills, particularly among beginners. This study was conducted at Fukujuji Hospital from January 2021 to October 2023. Twenty-three participants were assigned to the inexperienced group, and eighteen participants were assigned to the experienced group. The observational time during bronchoscopy, measured using a simulator, and the playing time of SPLATOON 2 (NINTENDO Co. Ltd., Japan) were analyzed. Video gaming skills were assessed based on game completion time, with shorter times indicating faster task completion. Participants were also divided into gamer and nongamer subgroups for further comparisons. A moderate linear relationship existed between bronchoscopic observation time and game completion time in the inexperienced group (r = 0.453, p = 0.030). However, no correlation was found in the experienced group (r = 0.268, p = 0.283). Among the inexperienced group, the gamer subgroup (n = 12) exhibited significantly shorter bronchoscopic observation times than did the nongamer subgroup (n = 11) (median [range]: 200 [129-229] s) vs. 281 [184-342] s, p = 0.005). This study demonstrated a relationship between bronchoscopy technique and video gaming skills among individuals with little bronchoscopy experience.

摘要

虽然先前的研究已经探讨了电子游戏与医疗程序之间的联系,但关于电子游戏与支气管镜检查技术之间联系的研究却很缺乏。本研究旨在调查电子游戏体验如何影响支气管镜检查技能,尤其是在初学者中。本研究于2021年1月至2023年10月在福住寺医院进行。23名参与者被分配到无经验组,18名参与者被分配到有经验组。分析了使用模拟器测量的支气管镜检查期间的观察时间以及《斯普拉遁2》(日本任天堂株式会社)的游戏时间。根据游戏完成时间评估电子游戏技能,时间越短表明任务完成速度越快。参与者还被分为游戏玩家和非游戏玩家亚组进行进一步比较。在无经验组中,支气管镜观察时间与游戏完成时间之间存在中等程度的线性关系(r = 0.453,p = 0.030)。然而,在有经验组中未发现相关性(r = 0.268,p = 0.283)。在无经验组中,游戏玩家亚组(n = 12)的支气管镜观察时间明显短于非游戏玩家亚组(n = 11)(中位数[范围]:200[129 - 229]秒)对281[184 - 342]秒,p = 0.005)。本研究证明了在支气管镜检查经验较少的个体中,支气管镜检查技术与电子游戏技能之间的关系。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/c2d6/10821937/0c4751c647f9/41598_2024_52730_Fig1_HTML.jpg

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