Yousfi Adam, Pohjola Anni, Vasankari Ville, Hafez Ahmad, Lehecka Martin
Department of Neurosurgery, Helsinki University Hospital, University of Helsinki, P.O. Box 266, FI-00029, Helsinki, Finland.
Acta Neurochir (Wien). 2025 Jun 26;167(1):177. doi: 10.1007/s00701-025-06589-2.
INTRODUCTION: Digital 3D exoscopes are novel alternatives for operating microscopes in microneurosurgery. We studied the potential benefits of a background in video gaming on adaptation to exoscopic microsurgery. Such effects have not been reported before. METHODS: Twenty preclinical medical and dental students with no surgical experience participated in our study. Eleven (gamer group) were proficient (> 1000 h) in video gaming, whereas nine (control group) had no to very little gaming experience (< 500 h). We developed a microsurgical training model for evaluating adaptation to exoscope use in a manual task. Each student completed the task thrice in a row. We evaluated handling of the exoscope, fine motor skills, and the duration of each performance. RESULTS: Prior video gaming experience correlated with superior adaptation to the exoscope. Gamers moved and tilted the exoscope camera less often than the control group but nevertheless obtained good visuals. The gamer group also completed all tasks faster (median 10 min 14 s) than the control group (median 13 min 01 s). All students improved in their task completion times over the test period. Similar fine motor skills were observed in both the gamer and the control group. CONCLUSION: Prior experience in video gaming was associated with better adaptability to the exoscope. This may be due to superior 3D perception, acquired playing video games.
引言:数字3D外部观察镜是显微神经外科手术中手术显微镜的新型替代设备。我们研究了视频游戏背景对适应外部观察镜显微手术的潜在益处。此前尚未有此类效果的报道。 方法:20名无手术经验的临床前医学和牙科专业学生参与了我们的研究。其中11名(游戏玩家组)视频游戏熟练程度较高(>1000小时),而9名(对照组)游戏经验很少或几乎没有(<500小时)。我们开发了一种显微手术训练模型,用于评估在手动任务中对使用外部观察镜的适应情况。每名学生连续完成该任务三次。我们评估了外部观察镜的操作、精细运动技能以及每次操作的时长。 结果:先前的视频游戏经验与对外部观察镜的更好适应能力相关。游戏玩家组移动和倾斜外部观察镜摄像头的频率低于对照组,但仍能获得良好的视觉效果。游戏玩家组完成所有任务的速度也比对照组更快(中位数为10分14秒),而对照组为(中位数为13分01秒)。在测试期间,所有学生完成任务的时间都有所改善。游戏玩家组和对照组的精细运动技能相似。 结论:先前的视频游戏经验与对外部观察镜的更好适应性相关。这可能是由于玩视频游戏获得了更好的三维感知能力。
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