Dimbwadyo-Terrer I, Gil-Agudo A, Segura-Fragoso A, de los Reyes-Guzmán A, Trincado-Alonso F, Piazza S, Polonio-López B
Occupational Thinks Research Group, Centro Superior de Estudios Universitarios La Salle (UAM), C/La Salle 10, 28023 Madrid, Spain.
Biomechanics and Technical Aids Department, National Hospital for Spinal Cord Injury, Finca la Peraleda s/n, 45071 Toledo, Spain.
Biomed Res Int. 2016;2016:6397828. doi: 10.1155/2016/6397828. Epub 2016 Jan 18.
The aim of this study was to investigate the effects of a virtual reality program combined with conventional therapy in upper limb function in people with tetraplegia and to provide data about patients' satisfaction with the virtual reality system. Thirty-one people with subacute complete cervical tetraplegia participated in the study. Experimental group received 15 sessions with Toyra(®) virtual reality system for 5 weeks, 30 minutes/day, 3 days/week in addition to conventional therapy, while control group only received conventional therapy. All patients were assessed at baseline, after intervention, and at three-month follow-up with a battery of clinical, functional, and satisfaction scales. Control group showed significant improvements in the manual muscle test (p = 0,043, partial η (2) = 0,22) in the follow-up evaluation. Both groups demonstrated clinical, but nonsignificant, changes to their arm function in 4 of the 5 scales used. All patients showed a high level of satisfaction with the virtual reality system. This study showed that virtual reality added to conventional therapy produces similar results in upper limb function compared to only conventional therapy. Moreover, the gaming aspects incorporated in conventional rehabilitation appear to produce high motivation during execution of the assigned tasks. This trial is registered with EudraCT number 2015-002157-35.
本研究的目的是调查虚拟现实程序联合传统疗法对四肢瘫痪患者上肢功能的影响,并提供患者对虚拟现实系统满意度的数据。31例亚急性完全性颈髓四肢瘫痪患者参与了本研究。实验组除接受传统疗法外,还使用Toyra(®)虚拟现实系统进行了15次治疗,为期5周,每天30分钟,每周3天,而对照组仅接受传统疗法。所有患者在基线、干预后以及三个月随访时,均通过一系列临床、功能和满意度量表进行评估。在随访评估中,对照组在徒手肌力测试方面有显著改善(p = 0.043,偏η² = 0.22)。在使用的5个量表中的4个量表上,两组的手臂功能均出现了临床但不显著的变化。所有患者对虚拟现实系统都表现出高度满意。本研究表明,与仅采用传统疗法相比,在传统疗法基础上增加虚拟现实疗法在上肢功能方面产生了相似的结果。此外,传统康复中融入的游戏元素似乎在执行指定任务期间产生了较高的积极性。本试验已在欧洲临床试验数据库(EudraCT)注册,注册号为2015 - 002157 - 35。