• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
Body mass index, new modes of TV viewing and active video games.体重指数、电视观看新模式与互动电子游戏。
Pediatr Obes. 2017 Oct;12(5):406-413. doi: 10.1111/ijpo.12158. Epub 2016 Jun 23.
2
Characteristics of screen media use associated with higher BMI in young adolescents.与青少年较高 BMI 相关的屏幕媒体使用特征。
Pediatrics. 2013 May;131(5):935-41. doi: 10.1542/peds.2012-1197. Epub 2013 Apr 8.
3
Adiposity and different types of screen time.肥胖与不同类型的屏幕时间。
Pediatrics. 2013 Dec;132(6):e1497-505. doi: 10.1542/peds.2013-0887. Epub 2013 Nov 25.
4
Television viewing and television in bedroom associated with overweight risk among low-income preschool children.观看电视及卧室里放置电视与低收入学龄前儿童超重风险有关。
Pediatrics. 2002 Jun;109(6):1028-35. doi: 10.1542/peds.109.6.1028.
5
Television and video game viewing and its association with substance use by Kentucky elementary school students, 2006.肯塔基州小学生看电视和玩视频游戏与物质使用的关系,2006 年。
Public Health Rep. 2010 May-Jun;125(3):433-40. doi: 10.1177/003335491012500312.
6
One-year changes in activity and in inactivity among 10- to 15-year-old boys and girls: relationship to change in body mass index.10至15岁男孩和女孩的活动与不活动的一年变化:与体重指数变化的关系
Pediatrics. 2003 Apr;111(4 Pt 1):836-43. doi: 10.1542/peds.111.4.836.
7
The mediating role of energy intake on the relationship between screen time behaviour and body mass index in adolescents with obesity: The HEARTY study.能量摄入在肥胖青少年屏幕时间行为与体重指数关系中的中介作用:HEARTY研究。
Appetite. 2016 Dec 1;107:437-444. doi: 10.1016/j.appet.2016.08.101. Epub 2016 Aug 18.
8
The association of television and video viewing with fast food intake by preschool-age children.学龄前儿童看电视和视频与快餐摄入量之间的关联。
Obesity (Silver Spring). 2006 Nov;14(11):2034-41. doi: 10.1038/oby.2006.238.
9
Screen time is associated with depressive symptomatology among obese adolescents: a HEARTY study.屏幕使用时间与肥胖青少年的抑郁症状有关:一项HEARTY研究。
Eur J Pediatr. 2016 Jul;175(7):909-19. doi: 10.1007/s00431-016-2720-z. Epub 2016 Apr 13.
10
Total energy intake, adolescent discretionary behaviors and the energy gap.总能量摄入、青少年自主行为与能量差距。
Int J Obes (Lond). 2008 Dec;32 Suppl 6:S19-27. doi: 10.1038/ijo.2008.203.

引用本文的文献

1
Self-Reported Total Screen Time and Viewing Modes Are Associated with Body Dissatisfaction, Disordered Eating, and Cosmetic Surgery Intentions among Young Adults.自我报告的总屏幕时间和观看模式与年轻人的身体不满、饮食失调和整容手术意向有关。
Nutrients. 2022 May 12;14(10):2027. doi: 10.3390/nu14102027.
2
Contemporary screen time usage among children 9-10-years-old is associated with higher body mass index percentile at 1-year follow-up: A prospective cohort study.当代 9-10 岁儿童的屏幕时间使用与 1 年后更高的身体质量指数百分位相关:一项前瞻性队列研究。
Pediatr Obes. 2021 Dec;16(12):e12827. doi: 10.1111/ijpo.12827. Epub 2021 Jun 28.
3
Concurrent screen use and cross-sectional association with lifestyle behaviours and psychosocial health in adolescent females.青少年女性同时使用多种屏幕媒介与生活方式行为及心理社会健康的横断面关联
Acta Paediatr. 2021 Jul;110(7):2164-2170. doi: 10.1111/apa.15806. Epub 2021 Mar 3.
4
Evaluation of lifestyle of female adolescents through latent class analysis approach.采用潜在类别分析方法评估女性青少年的生活方式。
BMC Public Health. 2019 Feb 13;19(1):184. doi: 10.1186/s12889-019-6488-8.
5
Effect of an Intervention Program Based on Active Video Games and Motor Games on Health Indicators in University Students: A Pilot Study.基于积极视频游戏和运动游戏的干预计划对大学生健康指标的影响:一项初步研究。
Int J Environ Res Public Health. 2018 Jun 25;15(7):1329. doi: 10.3390/ijerph15071329.
6
Potential perils of peri-Pokémon perambulation: the dark reality of augmented reality?宝可梦周边漫步的潜在风险:增强现实的黑暗现实?
Oxf Med Case Reports. 2016 Oct 5;2016(10):omw080. doi: 10.1093/omcr/omw080. eCollection 2016 Oct.

本文引用的文献

1
A randomized controlled trial of dance exergaming for exercise training in overweight and obese adolescent girls.一项针对超重和肥胖青春期女孩进行运动训练的舞蹈体感游戏随机对照试验。
Pediatr Obes. 2017 Apr;12(2):120-128. doi: 10.1111/ijpo.12117. Epub 2016 Feb 26.
2
Replacing Non-Active Video Gaming by Active Video Gaming to Prevent Excessive Weight Gain in Adolescents.用主动式电子游戏取代非主动式电子游戏以预防青少年体重过度增加。
PLoS One. 2015 Jul 8;10(7):e0126023. doi: 10.1371/journal.pone.0126023. eCollection 2015.
3
Lean adolescents achieve higher intensities but not higher energy expenditure while playing active video games compared with obese ones.与肥胖青少年相比,瘦青少年在玩电子竞技游戏时能达到更高的强度,但能量消耗并不更高。
Pediatr Obes. 2016 Apr;11(2):102-6. doi: 10.1111/ijpo.12027. Epub 2015 Apr 8.
4
Active video games and energy balance in male adolescents: a randomized crossover trial.男性青少年中的主动式电子游戏与能量平衡:一项随机交叉试验。
Am J Clin Nutr. 2015 Jun;101(6):1126-34. doi: 10.3945/ajcn.114.105528. Epub 2015 Mar 11.
5
Longitudinal relations of television, electronic games, and digital versatile discs with changes in diet in adolescents.青少年时期看电视、电子游戏和数字多功能光盘与饮食变化的纵向关系。
Am J Clin Nutr. 2014 Oct;100(4):1173-81. doi: 10.3945/ajcn.114.088500. Epub 2014 Aug 13.
6
The physical activity energy cost of the latest active video games in young adults.年轻人玩最新款活跃型电子游戏时的体力活动能量消耗。
J Phys Act Health. 2015 Feb;12(2):171-7. doi: 10.1123/jpah.2013-0023. Epub 2014 Jun 5.
7
Effects of a pediatric weight management program with and without active video games a randomized trial.儿科体重管理项目中加入和不加入积极视频游戏的效果:一项随机试验。
JAMA Pediatr. 2014 May;168(5):407-13. doi: 10.1001/jamapediatrics.2013.3436.
8
Adiposity and different types of screen time.肥胖与不同类型的屏幕时间。
Pediatrics. 2013 Dec;132(6):e1497-505. doi: 10.1542/peds.2013-0887. Epub 2013 Nov 25.
9
The energy cost of playing active video games in children with obesity and children of a healthy weight.肥胖儿童和体重正常儿童玩活动性电子游戏的能量消耗。
Pediatr Obes. 2014 Aug;9(4):310-7. doi: 10.1111/j.2047-6310.2013.00172.x. Epub 2013 Apr 29.
10
Impact of an active video game on healthy children's physical activity.积极视频游戏对健康儿童身体活动的影响。
Pediatrics. 2012 Mar;129(3):e636-42. doi: 10.1542/peds.2011-2050. Epub 2012 Feb 27.

体重指数、电视观看新模式与互动电子游戏。

Body mass index, new modes of TV viewing and active video games.

作者信息

Falbe J, Willett W C, Rosner B, Field A E

机构信息

Department of Nutrition, Harvard T.H. Chan School of Public Health, Boston, MA, USA.

Department of Epidemiology, Harvard T.H. Chan School of Public Health, Boston, MA, USA.

出版信息

Pediatr Obes. 2017 Oct;12(5):406-413. doi: 10.1111/ijpo.12158. Epub 2016 Jun 23.

DOI:10.1111/ijpo.12158
PMID:27334546
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5568509/
Abstract

BACKGROUND

Recent technologies have changed screen time. TV can be viewed anywhere, anytime. Content can be collected via digital recorders and online streaming and viewed on smartphones. Video games are no longer strictly sedentary.

OBJECTIVES

We sought to assess the unknown relations between new modes of TV viewing - recorded, online, downloaded and on hand-held devices - and active video games with body mass index (BMI).

METHODS

Cross-sectional analysis of the 2011 wave of the Growing Up Today Study 2 cohort. We used gender-specific generalized estimating equations to examine screen time and BMI among 3071 women and 2050 men aged 16-24 years.

RESULTS

Among women, each hour/day of online TV (0.47; confidence interval [CI]: 0.12, 0.82) and total non-broadcast TV (0.37; CI: 0.14, 0.61) was associated with higher BMI, as was watching ≥ 1/2 h week of TV on hand-held devices (1.04; CI: 0.32-1.77). Active video games were associated with BMI among women, but not after restricting to those not trying to lose/maintain weight. Broadcast TV was associated with higher BMI (kg m ) among women and men (P < 0.05).

CONCLUSIONS

Among women, online TV, TV viewed on hand-held devices and the sum of non-broadcast TV time were associated with higher BMI. Broadcast TV was also associated with BMI in women and men.

摘要

背景

近期技术改变了屏幕使用时间。电视可以在任何时间、任何地点观看。内容可以通过数字录像机和在线流媒体收集,并在智能手机上观看。电子游戏不再严格局限于久坐不动。

目的

我们试图评估电视观看的新模式(录制、在线、下载以及在手持设备上观看)和主动式电子游戏与体重指数(BMI)之间尚不明确的关系。

方法

对“今日成长研究2”队列2011年的数据进行横断面分析。我们使用特定性别的广义估计方程,研究了16至24岁的3071名女性和2050名男性的屏幕使用时间和BMI。

结果

在女性中,每天在线观看电视每增加1小时(系数为0.47;置信区间[CI]:0.12,0.82)以及非广播电视总时长每增加1小时(系数为0.37;CI:0.14,0.61),BMI都会升高,每周在手持设备上观看电视≥半小时也是如此(系数为1.04;CI:0.32 - 1.77)。主动式电子游戏与女性的BMI相关,但在限制于那些并非试图减肥/维持体重的女性后则不相关。广播电视与女性和男性较高的BMI(kg/m²)相关(P < 0.05)。

结论

在女性中,在线电视、在手持设备上观看的电视以及非广播电视总时长与较高的BMI相关。广播电视在女性和男性中也与BMI相关。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4acb/5568509/7be22a8708a8/nihms888814f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4acb/5568509/90a4eedd36b8/nihms888814f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4acb/5568509/7be22a8708a8/nihms888814f2.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4acb/5568509/90a4eedd36b8/nihms888814f1.jpg
https://cdn.ncbi.nlm.nih.gov/pmc/blobs/4acb/5568509/7be22a8708a8/nihms888814f2.jpg