Qian Ting, Jaeger T Florian, Aslin Richard N
Department of Biomedical and Health Informatics, The Children's Hospital of Philadelphia, United States.
Department of Brain and Cognitive Sciences, University of Rochester, United States; Department of Computer Science, University of Rochester, United States; Department of Linguistics, University of Rochester, United States.
Cognition. 2016 Dec;157:156-173. doi: 10.1016/j.cognition.2016.09.002. Epub 2016 Sep 15.
Forming an accurate representation of a task environment often takes place incrementally as the information relevant to learning the representation only unfolds over time. This incremental nature of learning poses an important problem: it is usually unclear whether a sequence of stimuli consists of only a single pattern, or multiple patterns that are spliced together. In the former case, the learner can directly use each observed stimulus to continuously revise its representation of the task environment. In the latter case, however, the learner must first parse the sequence of stimuli into different bundles, so as to not conflate the multiple patterns. We created a video-game statistical learning paradigm and investigated (1) whether learners without prior knowledge of the existence of multiple "stimulus bundles" - subsequences of stimuli that define locally coherent statistical patterns - could detect their presence in the input and (2) whether learners are capable of constructing a rich representation that encodes the various statistical patterns associated with bundles. By comparing human learning behavior to the predictions of three computational models, we find evidence that learners can handle both tasks successfully. In addition, we discuss the underlying reasons for why the learning of stimulus bundles occurs even when such behavior may seem irrational.
形成任务环境的准确表征通常是渐进的,因为与学习该表征相关的信息只会随着时间推移而逐渐显现。学习的这种渐进性带来了一个重要问题:通常不清楚一系列刺激是仅由单一模式组成,还是由拼接在一起的多个模式组成。在前一种情况下,学习者可以直接利用每个观察到的刺激来不断修正其对任务环境的表征。然而,在后一种情况下,学习者必须首先将刺激序列解析为不同的组块,以免混淆多个模式。我们创建了一个电子游戏统计学习范式,并研究了:(1)对于事先不知道存在多个“刺激组块”(即定义局部连贯统计模式的刺激子序列)的学习者,他们能否在输入中检测到这些组块的存在;(2)学习者是否能够构建一个丰富的表征,对与组块相关的各种统计模式进行编码。通过将人类学习行为与三种计算模型的预测进行比较,我们发现有证据表明学习者能够成功完成这两项任务。此外,我们还讨论了即使这种行为看似不合理时,刺激组块学习仍会发生的潜在原因。