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先前的电子游戏使用与机器人技能模拟器上的表现改善相关。

Prior video game utilization is associated with improved performance on a robotic skills simulator.

作者信息

Harbin Andrew C, Nadhan Kumar S, Mooney James H, Yu Daohai, Kaplan Joshua, McGinley-Hence Nora, Kim Andrew, Gu Yiming, Eun Daniel D

机构信息

Departments of Urology, Lewis Katz School of Medicine at Temple University, Philadelphia, PA, USA.

Lewis Katz School of Medicine at Temple University, Philadelphia, PA, USA.

出版信息

J Robot Surg. 2017 Sep;11(3):317-324. doi: 10.1007/s11701-016-0657-x. Epub 2016 Nov 16.

Abstract

Laparoscopic surgery and robotic surgery, two forms of minimally invasive surgery (MIS), have recently experienced a large increase in utilization. Prior studies have shown that video game experience (VGE) may be associated with improved laparoscopic surgery skills; however, similar data supporting a link between VGE and proficiency on a robotic skills simulator (RSS) are lacking. The objective of our study is to determine whether volume or timing of VGE had any impact on RSS performance. Pre-clinical medical students completed a comprehensive questionnaire detailing previous VGE across several time periods. Seventy-five subjects were ultimately evaluated in 11 training exercises on the daVinci Si Skills Simulator. RSS skill was measured by overall score, time to completion, economy of motion, average instrument collision, and improvement in Ring Walk 3 score. Using the nonparametric tests and linear regression, these metrics were analyzed for systematic differences between non-users, light, and heavy video game users based on their volume of use in each of the following four time periods: past 3 months, past year, past 3 years, and high school. Univariate analyses revealed significant differences between heavy and non-users in all five performance metrics. These trends disappeared as the period of VGE went further back. Our study showed a positive association between video game experience and robotic skills simulator performance that is stronger for more recent periods of video game use. The findings may have important implications for the evolution of robotic surgery training.

摘要

腹腔镜手术和机器人手术是微创外科手术(MIS)的两种形式,最近其使用率大幅上升。先前的研究表明,电子游戏经验(VGE)可能与腹腔镜手术技能的提高有关;然而,缺乏支持VGE与机器人技能模拟器(RSS)操作熟练度之间联系的类似数据。我们研究的目的是确定VGE的时长或时间安排是否会对RSS操作产生任何影响。临床前医学生完成了一份综合问卷,详细说明了在几个时间段内以前的VGE情况。最终,75名受试者在达芬奇Si技能模拟器上进行了11项训练练习。RSS技能通过总分、完成时间、动作经济性、器械平均碰撞次数和环形行走3分数的提高来衡量。使用非参数检验和线性回归,根据非使用者、轻度和重度电子游戏使用者在以下四个时间段(过去3个月、过去一年、过去3年和高中时期)各自的使用时长,分析这些指标的系统差异。单变量分析显示,在所有五项操作指标中,重度使用者和非使用者之间存在显著差异。随着VGE时间段回溯得更远,这些趋势消失了。我们的研究表明,电子游戏经验与机器人技能模拟器操作之间存在正相关,且对于最近的电子游戏使用时间段,这种相关性更强。这些发现可能对机器人手术培训的发展具有重要意义。

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