Shee Kevin, Ghali Fady M, Hyams Elias S
Geisel School of Medicine, Hanover, New Hampshire.
Geisel School of Medicine, Hanover, New Hampshire.
J Surg Educ. 2017 Jul-Aug;74(4):630-637. doi: 10.1016/j.jsurg.2016.12.008. Epub 2017 Jan 10.
Robotic surgical skill development is central to training in urology as well as in other surgical disciplines. Here, we describe a pilot study assessing the relationships between robotic surgery simulator performance and 3 categories of activities, namely, videogames, musical instruments, and athletics.
A questionnaire was administered to preclinical medical students for general demographic information and prior experiences in surgery, videogames, musical instruments, and athletics. For follow-up performance studies, we used the Matchboard Level 1 and 2 modules on the da Vinci Skills Simulator, and recorded overall score, time to complete, economy of motion, workspace range, instrument collisions, instruments out of view, and drops. Task 1 was run once, whereas task 2 was run 3 times.
All performance studies on the da Vinci Surgical Skills Simulator took place in the Simulation Center at Dartmouth-Hitchcock Medical Center.
All participants were medical students at the Geisel School of Medicine. After excluding students with prior hands-on experience in surgery, a total of 30 students completed the study.
We found a significant correlation between athletic skill level and performance for both task 1 (p = 0.0002) and task 2 (p = 0.0009). No significant correlations were found for videogame or musical instrument skill level. Students with experience in certain athletics (e.g., volleyball, tennis, and baseball) tended to perform better than students with experience in other athletics (e.g., track and field). For task 2, which was run 3 times, this association did not persist after the third repetition due to significant improvements in students with low-level athletic skill (levels 0-2).
Our study suggests that prior experience in high-level athletics, but not videogames or musical instruments, significantly influences surgical proficiency in robot-naive students. Furthermore, our study suggests that practice through task repetition can overcome initial differences that may be related to a background in athletics. These novel relationships may have broader implications for the future recruitment and training of robotic surgeons and may warrant further investigation.
机器人手术技能培养是泌尿外科及其他外科学科培训的核心内容。在此,我们描述一项试点研究,评估机器人手术模拟器操作表现与三类活动(即电子游戏、乐器演奏和体育运动)之间的关系。
向临床前医学生发放问卷,收集一般人口统计学信息以及他们在手术、电子游戏、乐器演奏和体育运动方面的既往经历。对于后续的操作表现研究,我们使用达芬奇技能模拟器上的Matchboard 1级和2级模块,并记录总分、完成时间、动作经济性、工作空间范围、器械碰撞、器械移出视野和掉落情况。任务1运行一次,而任务2运行3次。
所有达芬奇手术技能模拟器的操作表现研究均在达特茅斯-希区柯克医疗中心的模拟中心进行。
所有参与者均为盖泽尔医学院的医学生。排除有手术实操经验的学生后,共有30名学生完成了该研究。
我们发现,运动技能水平与任务1(p = 0.0002)和任务2(p = 0.0009)的操作表现之间存在显著相关性。电子游戏或乐器演奏技能水平与操作表现之间未发现显著相关性。有某些体育运动(如排球、网球和棒球)经验的学生往往比有其他体育运动(如田径)经验的学生表现更好。对于运行3次的任务2,由于低水平运动技能(0 - 2级)的学生有显著进步,这种关联在第三次重复后不再持续。
我们的研究表明,高水平体育运动的既往经验而非电子游戏或乐器演奏经验,会显著影响无机器人手术经验学生的手术熟练度。此外,我们的研究表明,通过任务重复进行练习可以克服可能与运动背景相关的初始差异。这些新发现的关系可能对未来机器人外科医生的招募和培训具有更广泛的意义,可能值得进一步研究。