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体感游戏对儿童和青少年幸福感的非身体影响:一项全面的系统综述。

Nonphysical effects of exergames on child and adolescent well-being: a comprehensive systematic review.

作者信息

Joronen Katja, Aikasalo Anna, Suvitie Anne

机构信息

School of Health Sciences (Nursing Science), University of Tampere, Tampere, Finland.

出版信息

Scand J Caring Sci. 2017 Sep;31(3):449-461. doi: 10.1111/scs.12393. Epub 2016 Nov 16.

Abstract

BACKGROUND

Exergames have the potential to promote physical activity among children and adolescents. They also have other important benefits, but knowledge about other than the physical effects of exergaming remains thin.

AIM

To report the findings of a review of ten studies on the nonphysical effects of exergames on child and adolescent well-being.

DATA SOURCES

A broad search strategy was employed to identify relevant studies in CINAHL Ebsco Host, Ovid MEDLINE, Psycinfo ProQuest, Eric ProQuest, Scopus and Cochrane Library. The search timeframe was from January 2004 to April 2015.

REVIEW METHODS

A comprehensive systematic review without meta-analysis was conducted on 10 quantitative, qualitative and mixed-methods intervention studies. The quality of these studies was assessed following the guidelines of the Joanna Briggs Institute. The data were analysed using a narrative synthesis approach.

RESULTS

Exergaming was found to have some positive effects on self-concept, situational interest and motivation, enjoyment, psychological and social well-being, symptomatology and different learning experiences. However, two studies reported no effect on self-efficacy, and one study showed no intervention effect on self-esteem. The only follow-up study indicated that the enjoyment effect lasted for a few months.

CONCLUSION

Most of the studies reviewed found that exergaming had positive effects. However, more research evidence is still needed. In particular, there is a need for better-validated instruments and follow-up research.

摘要

背景

运动游戏有促进儿童和青少年身体活动的潜力。它们还有其他重要益处,但关于运动游戏除身体影响之外的知识仍然匮乏。

目的

报告一项对十项关于运动游戏对儿童和青少年幸福感的非身体影响的研究综述的结果。

数据来源

采用广泛的检索策略,在CINAHL Ebsco Host、Ovid MEDLINE、Psycinfo ProQuest、Eric ProQuest、Scopus和Cochrane图书馆中识别相关研究。检索时间范围是2004年1月至2015年4月。

综述方法

对10项定量、定性和混合方法的干预研究进行了全面的系统综述,但未进行荟萃分析。按照乔安娜·布里格斯研究所的指南评估这些研究的质量。使用叙述性综合方法分析数据。

结果

发现运动游戏对自我概念、情境兴趣和动机、乐趣、心理和社会幸福感、症状学以及不同的学习体验有一些积极影响。然而,两项研究报告对自我效能没有影响,一项研究表明对自尊没有干预效果。唯一的随访研究表明乐趣效应持续了几个月。

结论

大多数综述研究发现运动游戏有积极影响。然而,仍需要更多的研究证据。特别是,需要更好验证的工具和随访研究。

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