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群体锻炼作为老年人社区项目:社会互动和竞争信息的影响。

Exergaming as a Community Program for Older Adults: The Effects of Social Interaction and Competitive Information.

出版信息

J Aging Phys Act. 2021 Jun 1;29(3):466-474. doi: 10.1123/japa.2020-0188. Epub 2020 Oct 28.

Abstract

This study examined how different types of social interaction and competitive information in exergaming affect older adults' motivation and attitude toward playing exergames. A 2 (time: pre- vs. posttest) × 3 (social interaction: play alone vs. play with peer vs. play with youth) × 2 (competition: competition informed vs. noncompetition informed) mixed experiment was conducted with 319 Singaporean older adults over 6 weeks through a three-way analysis of variance. Social interaction was found to significantly affect the changes of extrinsic motivation over time, while competitive information affected intrinsic motivation significantly. The results showed significant three-way interaction effects between time, social interaction, and competitive information on older adults' extrinsic and intrinsic motivations. The changes of attitude over time were not affected by either social interaction or competitive information. The findings contribute to aging research and advance the knowledge of potential factors that promote the effective implementation of exergames for community older adults.

摘要

本研究考察了不同类型的社交互动和电子游戏中的竞争信息如何影响老年人对玩电子游戏的动机和态度。通过一项为期 6 周的三因素混合实验(319 名新加坡老年人),采用 2(时间:前测与后测)×3(社交互动:独自玩、与同伴玩、与年轻人玩)×2(竞争:有竞争信息与无竞争信息)设计,进行了三因素方差分析。研究结果表明,社交互动显著影响了外在动机随时间的变化,而竞争信息显著影响了内在动机。研究结果还显示,时间、社交互动和竞争信息之间存在显著的三向交互作用,对老年人的外在和内在动机产生影响。此外,态度随时间的变化不受社交互动或竞争信息的影响。本研究结果为老龄化研究做出了贡献,推进了有关促进社区老年人有效实施电子游戏的潜在因素的知识。

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