• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

相似文献

1
The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents.《精神疾病诊断与统计手册》第五版网络游戏障碍结构化临床访谈:青少年网络游戏障碍诊断的开发与验证
Psychiatry Investig. 2017 Jan;14(1):21-29. doi: 10.4306/pi.2017.14.1.21. Epub 2016 Dec 29.
2
Development and validation of Kiddie Schedule for Affective Disorders and Schizophrenia (K-SADS) for Internet Gaming Disorder (IGD) and factor analytic assessment.发展和验证用于网络成瘾障碍(IGD)的儿童心境障碍和精神分裂症评定量表(K-SADS)及因子分析评估。
Psychiatry Res. 2023 Jun;324:115187. doi: 10.1016/j.psychres.2023.115187. Epub 2023 Apr 1.
3
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) and evaluation of the nine DSM-5 Internet Gaming Disorder criteria.十项网络成瘾测试(IGDT - 10)的验证及对九项《精神疾病诊断与统计手册》第五版(DSM - 5)网络成瘾标准的评估。
Addict Behav. 2017 Jan;64:253-260. doi: 10.1016/j.addbeh.2015.11.005. Epub 2015 Nov 26.
4
Validation of the Arabic Version of the Internet Gaming Disorder-20 Test.验证阿拉伯语版的互联网游戏障碍 20 项测试。
Cyberpsychol Behav Soc Netw. 2017 Apr;20(4):268-272. doi: 10.1089/cyber.2016.0493. Epub 2017 Feb 21.
5
Clinical Characteristics of Diagnosis for Internet Gaming Disorder: Comparison of DSM-5 IGD and ICD-11 GD Diagnosis.网络游戏障碍的诊断临床特征:《精神疾病诊断与统计手册》第5版网络游戏障碍与《国际疾病分类》第11版游戏障碍诊断的比较
J Clin Med. 2019 Jun 28;8(7):945. doi: 10.3390/jcm8070945.
6
Evaluation of the Psychometric Properties of the Chinese Internet Gaming Disorder Checklist (C-IGDC) Among Chinese Adolescents.中国青少年群体中《中国网络游戏障碍检查表》(C-IGDC)心理测量学特性的评估
Front Psychiatry. 2021 Sep 13;12:721397. doi: 10.3389/fpsyt.2021.721397. eCollection 2021.
7
The Development of a Screening Tool for Chinese Disordered Gamers: The Chinese Internet Gaming Disorder Checklist (C-IGDC).中文游戏障碍筛查工具的开发:中文互联网游戏障碍检查表(C-IGDC)。
Int J Environ Res Public Health. 2020 May 14;17(10):3412. doi: 10.3390/ijerph17103412.
8
Internet Gaming Disorder Among Slovenian Primary Schoolchildren: Findings From a Nationally Representative Sample of Adolescents.斯洛文尼亚小学生中的网络成瘾障碍:来自全国代表性青少年样本的研究结果。
J Behav Addict. 2016 Jun;5(2):304-10. doi: 10.1556/2006.5.2016.042.
9
The Clinical Utility of the Chen Internet Addiction Scale-Gaming Version, for Internet Gaming Disorder in the DSM-5 among Young Adults.《陈网络成瘾量表游戏版在 DSM-5 中对年轻人网络游戏障碍的临床实用性》。
Int J Environ Res Public Health. 2019 Oct 28;16(21):4141. doi: 10.3390/ijerph16214141.
10
Psychometric assessment of the Internet Gaming Disorder diagnostic criteria: An Item Response Theory study.互联网游戏障碍诊断标准的心理测量评估:一项项目反应理论研究。
Addict Behav Rep. 2018 Jun 30;8:176-184. doi: 10.1016/j.abrep.2018.06.004. eCollection 2018 Dec.

引用本文的文献

1
The temporal stability of problematic gaming and gaming disorder: A systematic review and meta-analysis.问题游戏及游戏障碍的时间稳定性:一项系统评价与荟萃分析。
Addict Behav Rep. 2025 Feb 22;21:100592. doi: 10.1016/j.abrep.2025.100592. eCollection 2025 Jun.
2
Prevalence, correlates, and comorbidities of internet gaming disorder and problematic game use: national mental health survey of Korea 2021.网络成瘾障碍和问题游戏使用的患病率、相关因素及共病情况:2021年韩国全国心理健康调查
Front Psychiatry. 2024 Oct 15;15:1442224. doi: 10.3389/fpsyt.2024.1442224. eCollection 2024.
3
Development of the Food Addiction Symptom Inventory: The first clinical interview to assess ultra-processed food addiction.食品成瘾症状量表的制定:用于评估超加工食品成瘾的首个临床访谈。
Psychol Assess. 2024 Nov;36(11):654-664. doi: 10.1037/pas0001340. Epub 2024 Aug 5.
4
Screened realities: a Grounded Theory exploration of gaming disorder dynamics among Iranian male adolescents.被审视的现实:对伊朗男性青少年游戏障碍动态的扎根理论探索
Front Psychiatry. 2024 May 2;15:1357211. doi: 10.3389/fpsyt.2024.1357211. eCollection 2024.
5
A Four-Item Questionnaire to Measure Problematic Social Media Use: The Social Media Disorder Test.一份用于测量社交媒体使用问题的四项问卷:社交媒体障碍测试。
Behav Sci (Basel). 2023 Nov 28;13(12):980. doi: 10.3390/bs13120980.
6
Attention, Externalizing and Internalizing Problems Mediated Differently on Internet Gaming Disorder Among Children and Adolescents With a Family History of Addiction as an Adverse Childhood Experience.注意,有家族成瘾史(作为不良童年经历)的儿童和青少年中,网络成瘾障碍与外化问题和内化问题的关联方式不同。
J Korean Med Sci. 2023 Jul 10;38(27):e221. doi: 10.3346/jkms.2023.38.e221.
7
Validation of the Ten-Item Internet Gaming Disorder Test (IGDT-10) based on the clinical diagnosis of IGD in Japan.基于日本对网络成瘾障碍(IGD)的临床诊断对 10 项网络成瘾测试(IGDT-10)进行验证。
J Behav Addict. 2022 Oct 4;11(4):1024-1034. doi: 10.1556/2006.2022.00070. Print 2022 Dec 27.
8
Psychometric properties of the Indonesian Ten-item Internet Gaming Disorder Test and a latent class analysis of gamer population among youths.印度尼西亚十项网络成瘾测试的心理测量特性及青少年游戏人群的潜在类别分析。
PLoS One. 2022 Jun 14;17(6):e0269528. doi: 10.1371/journal.pone.0269528. eCollection 2022.
9
Is the I-PACE (Interaction of Person-Affect-Cognition-Execution) model valid in South Korea? The effects of adverse childhood experiences (ACEs) on internet gaming disorder and the mediating effect of stress on adolescents.I-PACE(人-情感-认知-执行交互作用)模型在韩国是否有效?童年不良经历(ACEs)对网络游戏障碍的影响以及压力对青少年的中介作用。
J Behav Addict. 2021 Dec 16;10(4):967-82. doi: 10.1556/2006.2021.00081.
10
Psychometric Properties of the Malay Version of the Internet Gaming Disorder Scale-Short Form (IGDS9-SF-M): Evidence from a Sample of Malaysian Undergraduates.互联网游戏障碍量表简版马来语版本(IGDS9-SF-M)的心理测量特性:来自马来西亚大学生样本的证据。
Int J Environ Res Public Health. 2021 Mar 5;18(5):2592. doi: 10.3390/ijerph18052592.

本文引用的文献

1
Working towards an international consensus on criteria for assessing internet gaming disorder: a critical commentary on Petry et al. (2014).努力就评估网络游戏障碍的标准达成国际共识:对佩特里等人(2014年)的批判性评论。
Addiction. 2016 Jan;111(1):167-75. doi: 10.1111/add.13057.
2
Prevalence of Internet gaming disorder in German adolescents: diagnostic contribution of the nine DSM-5 criteria in a state-wide representative sample.德国青少年网络成瘾障碍的患病率:全州代表性样本中 DSM-5 九项标准的诊断贡献
Addiction. 2015 May;110(5):842-51. doi: 10.1111/add.12849. Epub 2015 Mar 10.
3
A critical review of "Internet addiction" criteria with suggestions for the future.对“网络成瘾”标准的批判性综述及对未来的建议。
J Behav Addict. 2014 Dec;3(4):203-13. doi: 10.1556/JBA.3.2014.4.1.
4
The Internet Gaming Disorder Scale.互联网游戏障碍量表。
Psychol Assess. 2015 Jun;27(2):567-82. doi: 10.1037/pas0000062. Epub 2015 Jan 5.
5
Risk and protective factors of internet addiction: a meta-analysis of empirical studies in Korea.网络成瘾的风险与保护因素:韩国实证研究的荟萃分析
Yonsei Med J. 2014 Nov;55(6):1691-711. doi: 10.3349/ymj.2014.55.6.1691.
6
The conceptualisation and measurement of DSM-5 Internet Gaming Disorder: the development of the IGD-20 Test.《精神疾病诊断与统计手册》第五版中网络游戏障碍的概念化与测量:IGD - 20测试的开发
PLoS One. 2014 Oct 14;9(10):e110137. doi: 10.1371/journal.pone.0110137. eCollection 2014.
7
Evaluation of the diagnostic criteria of Internet gaming disorder in the DSM-5 among young adults in Taiwan.评估 DSM-5 中网络游戏障碍诊断标准在台湾青年中的适用性。
J Psychiatr Res. 2014 Jun;53:103-10. doi: 10.1016/j.jpsychires.2014.02.008. Epub 2014 Feb 19.
8
An international consensus for assessing internet gaming disorder using the new DSM-5 approach.采用新的 DSM-5 方法评估网络游戏障碍的国际共识。
Addiction. 2014 Sep;109(9):1399-406. doi: 10.1111/add.12457. Epub 2014 Jan 23.
9
Toward a consensus definition of pathological video-gaming: a systematic review of psychometric assessment tools.病理性电子游戏行为的共识定义:心理计量评估工具的系统综述
Clin Psychol Rev. 2013 Apr;33(3):331-42. doi: 10.1016/j.cpr.2013.01.002. Epub 2013 Jan 12.
10
Computing Inter-Rater Reliability for Observational Data: An Overview and Tutorial.计算观测数据的评分者间信度:概述与教程
Tutor Quant Methods Psychol. 2012;8(1):23-34. doi: 10.20982/tqmp.08.1.p023.

《精神疾病诊断与统计手册》第五版网络游戏障碍结构化临床访谈:青少年网络游戏障碍诊断的开发与验证

The Structured Clinical Interview for DSM-5 Internet Gaming Disorder: Development and Validation for Diagnosing IGD in Adolescents.

作者信息

Koo Hoon Jung, Han Doug Hyun, Park Sung-Yong, Kwon Jung-Hye

机构信息

College of Psychology and Child, Hanshin University, Osan, Republic of Korea.

Department of Psychiatry, Chung-Ang University Hospital, Seoul, Republic of Korea.

出版信息

Psychiatry Investig. 2017 Jan;14(1):21-29. doi: 10.4306/pi.2017.14.1.21. Epub 2016 Dec 29.

DOI:10.4306/pi.2017.14.1.21
PMID:28096871
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC5240456/
Abstract

OBJECTIVE

This study aimed to develop and validate a Structured Clinical Interview for Internet Gaming Disorder (SCI-IGD) in adolescents.

METHODS

First, we generated preliminary items of the SCI-IGD based on the information from the DSM-5 literature reviews and expert consultations. Next, a total of 236 adolescents, from both community and clinical settings, were recruited to evaluate the psychometric properties of the SCI-IGD.

RESULTS

First, the SCI-IGD was found to be consistent over the time period of about one month. Second, diagnostic concordances between the SCI-IGD and clinician's diagnostic impression were good to excellent. The Likelihood Ratio Positive and the Likelihood Ratio Negative estimates for the diagnosis of SCI-IGD were 10.93 and 0.35, respectively, indicating that SCI-IGD was 'very useful test' for identifying the presence of IGD and 'useful test' for identifying the absence of IGD. Third, SCI-IGD could identify disordered gamers from non-disordered gamers.

CONCLUSION

The implications and limitations of the study are also discussed.

摘要

目的

本研究旨在开发并验证一种针对青少年网络游戏障碍的结构化临床访谈(SCI-IGD)。

方法

首先,我们基于《精神疾病诊断与统计手册》第5版的文献综述和专家咨询信息,生成了SCI-IGD的初步条目。接下来,共招募了236名来自社区和临床环境的青少年,以评估SCI-IGD的心理测量特性。

结果

首先,发现SCI-IGD在大约一个月的时间段内具有一致性。其次,SCI-IGD与临床医生诊断印象之间的诊断一致性良好至优秀。诊断SCI-IGD的阳性似然比和阴性似然比估计值分别为10.93和0.35,表明SCI-IGD是识别网络游戏障碍存在的“非常有用的测试”,以及识别不存在网络游戏障碍的“有用测试”。第三,SCI-IGD能够区分有游戏障碍的玩家和无游戏障碍的玩家。

结论

本研究的意义和局限性也进行了讨论。