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J Affect Disord. 2021 Apr 1;284:136-142. doi: 10.1016/j.jad.2021.02.014. Epub 2021 Feb 5.
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Prevalence of Internet Addiction and Gaming Disorders in Southeast Asia: A Meta-Analysis.东南亚地区网络成瘾和游戏障碍的流行率:一项荟萃分析。
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Maladaptive player-game relationships in problematic gaming and gaming disorder: A systematic review.病理性游戏和游戏障碍中适应不良的玩家-游戏关系:系统综述。
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中国青少年群体中《中国网络游戏障碍检查表》(C-IGDC)心理测量学特性的评估

Evaluation of the Psychometric Properties of the Chinese Internet Gaming Disorder Checklist (C-IGDC) Among Chinese Adolescents.

作者信息

Chen Juliet Honglei, Su Xiaoyu, Dang Le, Wu Anise M S

机构信息

Centre for Cognitive and Brain Sciences, Institute of Collaborative Innovation, University of Macau, Macao SAR, China.

Department of Psychology, Faculty of Social Sciences, University of Macau, Macao SAR, China.

出版信息

Front Psychiatry. 2021 Sep 13;12:721397. doi: 10.3389/fpsyt.2021.721397. eCollection 2021.

DOI:10.3389/fpsyt.2021.721397
PMID:34589007
原文链接:https://pmc.ncbi.nlm.nih.gov/articles/PMC8473869/
Abstract

As the first based, multidimensional screening tool of Internet gaming disorder (IGD) designed for Chinese gamers, the Chinese Internet Gaming Disorder Checklist (C-IGDC) has shown satisfactory psychometric properties among Chinese young adults. Given the high vulnerability to IGD among adolescents, the present study aimed to examine the applicability of C-IGDC to Chinese adolescents to address shortfalls in the existing literature regarding the assessment of adolescent IGD screening. Through a two-stage sampling method in a cross-sectional survey, we obtained a sample of 1,253 Chinese past-year adolescent gamers (43.8% female; = 14.49 years, = 1.60 years) from local junior or senior high schools in Macao, China for data analysis. Our results confirmed a good model fit of the original two-level, nine-subfactor structure of the 27-item C-IGDC, and indicated adequate internal consistency and test-retest reliability, as well as good concurrent validity as evidenced by expected associations with IGD functioning impairments, gameplay characteristics, and depressive symptoms. An optimal screening cutoff score (≥20) was proposed to identify probable disordered gamers among Chinese adolescents with past-year gaming experience. The findings support the extended use of C-IGDC to Chinese adolescents as a reliable and valid assessment tool for evaluating IGD severity levels and screening for probable IGD cases. Its use can facilitate a proper screening procedure for probable IGD cases in both school and clinical settings.

摘要

作为首个专门为中国玩家设计的基于网络的多维网络游戏障碍(IGD)筛查工具,中国网络游戏障碍检查表(C-IGDC)在中国青年成年人中显示出令人满意的心理测量特性。鉴于青少年对IGD的高易感性,本研究旨在检验C-IGDC在中国青少年中的适用性,以弥补现有文献中关于青少年IGD筛查评估的不足。通过横断面调查中的两阶段抽样方法,我们从中国澳门当地初中或高中获取了1253名过去一年有游戏经历的中国青少年玩家样本(女性占43.8%;平均年龄=14.49岁,标准差=1.60岁)进行数据分析。我们的结果证实了27项C-IGDC原始二级九子因素结构具有良好的模型拟合,并表明其具有足够的内部一致性和重测信度,以及良好的同时效度,这可通过与IGD功能损害、游戏玩法特征和抑郁症状的预期关联得到证明。我们提出了一个最佳筛查临界分数(≥20),以识别过去一年有游戏经历的中国青少年中可能患有游戏障碍的玩家。研究结果支持将C-IGDC扩展应用于中国青少年,作为评估IGD严重程度和筛查可能的IGD病例的可靠有效评估工具。其使用可促进在学校和临床环境中对可能的IGD病例进行适当的筛查程序。