Buyle Margot, Jung Yujin, Pavlou Marousa, Gonzalez Sergi Costafreda, Bamiou Doris-Eva
Psychological Sciences Research Institute and Institute of NeuroScience, Université Catholique de Louvain, Louvain-la-Neuve, Belgium.
Audiology Department, Guy's and St Thomas' National Health Service Foundation Trust, London, United Kingdom.
Front Neurol. 2022 Aug 5;13:903673. doi: 10.3389/fneur.2022.903673. eCollection 2022.
Balance disorders and falls are common in the elderly population. Regular balance exercises are an evidence-based physical intervention to prevent falls in older adults, while patient motivation and adherence are important factors for intervention outcome. Exergames are a relatively new, alternative intervention for physical rehabilitation as they improve balance and strength in older adults. The aims of this systematic review and meta-analysis were to assess the (1) effect of motivation factors as per the Capability, Opportunity and Motivation model of Behavior change (COM-B) on the effectiveness of exergame interventions in healthy older adults, (2) effectiveness of exergames to improve balance in older healthy adults and, (3) impact of exergames on cognitive outcomes. Results show that motivation and capability components influence the general outcome of the exergame training. Motivational factors should thus be considered when setting-up an exergame intervention. Furthermore, exergame intervention appears to be a promising training method in comparison to traditional exercise training. However, exergame training in itself might not be sufficient to improve fall risk and cognitive performance.
平衡障碍和跌倒在老年人群中很常见。定期进行平衡训练是一种基于证据的物理干预措施,可预防老年人跌倒,而患者的积极性和依从性是干预效果的重要因素。体感游戏是一种相对较新的物理康复替代干预方法,因为它们可以改善老年人的平衡能力和力量。本系统评价和荟萃分析的目的是评估:(1)根据行为改变的能力、机会和动机模型(COM-B),动机因素对健康老年人体感游戏干预效果的影响;(2)体感游戏对改善健康老年人平衡能力的有效性;(3)体感游戏对认知结果的影响。结果表明,动机和能力因素会影响体感游戏训练的总体效果。因此,在设置体感游戏干预时应考虑动机因素。此外,与传统运动训练相比,体感游戏干预似乎是一种有前景的训练方法。然而,体感游戏训练本身可能不足以降低跌倒风险和改善认知表现。