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创伤后通过在急诊科玩 Tetris 电脑游戏的简短干预预防侵入性记忆:一项概念验证随机对照试验。

Preventing intrusive memories after trauma via a brief intervention involving Tetris computer game play in the emergency department: a proof-of-concept randomized controlled trial.

机构信息

Department of Psychiatry, University of Oxford, Oxford, UK.

Medical Research Council Cognition and Brain Sciences Unit, Cambridge, UK.

出版信息

Mol Psychiatry. 2018 Mar;23(3):674-682. doi: 10.1038/mp.2017.23. Epub 2017 Mar 28.

Abstract

After psychological trauma, recurrent intrusive visual memories may be distressing and disruptive. Preventive interventions post trauma are lacking. Here we test a behavioural intervention after real-life trauma derived from cognitive neuroscience. We hypothesized that intrusive memories would be significantly reduced in number by an intervention involving a computer game with high visuospatial demands (Tetris), via disrupting consolidation of sensory elements of trauma memory. The Tetris-based intervention (trauma memory reminder cue plus c. 20 min game play) vs attention-placebo control (written activity log for same duration) were both delivered in an emergency department within 6 h of a motor vehicle accident. The randomized controlled trial compared the impact on the number of intrusive trauma memories in the subsequent week (primary outcome). Results vindicated the efficacy of the Tetris-based intervention compared with the control condition: there were fewer intrusive memories overall, and time-series analyses showed that intrusion incidence declined more quickly. There were convergent findings on a measure of clinical post-trauma intrusion symptoms at 1 week, but not on other symptom clusters or at 1 month. Results of this proof-of-concept study suggest that a larger trial, powered to detect differences at 1 month, is warranted. Participants found the intervention easy, helpful and minimally distressing. By translating emerging neuroscientific insights and experimental research into the real world, we offer a promising new low-intensity psychiatric intervention that could prevent debilitating intrusive memories following trauma.

摘要

经历心理创伤后,反复出现的侵入性视觉记忆可能会令人痛苦和不安。目前缺乏创伤后预防性干预措施。在此,我们从认知神经科学中得到灵感,测试一种针对现实生活创伤的行为干预方法。我们假设,通过一种高视觉空间要求的电脑游戏(俄罗斯方块)来干扰创伤记忆的感觉元素的巩固,这种干预方法可以显著减少侵入性记忆的数量。基于俄罗斯方块的干预(创伤记忆提醒线索加上大约 20 分钟的游戏)与注意力安慰剂对照(相同时间的书面活动记录)都在发生车祸后 6 小时内的急诊室中进行。这项随机对照试验比较了在接下来的一周内侵入性创伤记忆数量的影响(主要结果)。结果证实了基于俄罗斯方块的干预与对照组相比的有效性:总体而言,侵入性记忆较少,时间序列分析表明,侵入的发生率下降得更快。在创伤后 1 周时,侵入症状的临床测量也有类似的结果,但在其他症状群或 1 个月时则没有。这项概念验证研究的结果表明,需要进行更大规模的试验,以检测 1 个月时的差异。参与者认为这种干预方法简单、有帮助且几乎没有造成困扰。通过将新兴的神经科学见解和实验研究转化为现实世界,我们提供了一种有前途的新型低强度精神干预方法,可以预防创伤后令人衰弱的侵入性记忆。

https://cdn.ncbi.nlm.nih.gov/pmc/blobs/e305/5822451/7f2dd4b2aa02/mp201723f1.jpg

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