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年轻人互联网游戏障碍的拖延行为:临床严重程度。

The procrastination of Internet gaming disorder in young adults: The clinical severity.

机构信息

Graduate Institute of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung, 807 Taiwan; Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan; Department of Psychiatry, Faculty of Medicine, College of Medicine, Kaohsiung Medical University, Kaohsiung City 807, Taiwan.

Department of Psychiatry, Kaohsiung Medical University Hospital, Kaohsiung Medical University, Kaohsiung City 807, Taiwan; Department of psychiatry, Kaohsiung Municipal Ta-Tung Hospital, Kaohsiung Medical University, Kaohsiung City, Taiwan.

出版信息

Psychiatry Res. 2017 Aug;254:258-262. doi: 10.1016/j.psychres.2017.04.055. Epub 2017 Apr 26.

DOI:10.1016/j.psychres.2017.04.055
PMID:28482194
Abstract

Young adults with Internet gaming disorder (IGD) usually postpone the tasks of their daily lives to engage in Internet gaming. This study evaluates the association between procrastination and IGD and the association between the negative consequences of IGD and procrastination. We recruited 87 individuals with IGD and 87 controls without a history of IGD. All participants underwent a diagnostic interview based on the DSM-5 IGD criteria to assess the clinical global score. They also completed questionnaires regarding IGD, procrastination, impulsivity, depression, and hostility. Young adults with IGD had higher levels of procrastination. Procrastination was positively associated with depression, hostility, and impulsivity. After controlling for depression, hostility, and impulsivity, procrastination was still found to be associated with IGD. Further, procrastination was positively associated with the clinical global impressions score among young adults with IGD. Procrastination is associated with IGD independent of depression, hostility, and impulsivity. Procrastination is also associated with the clinical severity of IGD. The results suggest that procrastination should be carefully evaluated and intervention should be taken with young adults with IGD. This intervention might attenuate the negative consequences of IGD.

摘要

患有网络游戏障碍(IGD)的年轻人通常会推迟日常生活中的任务,而去玩网络游戏。本研究评估了拖延与 IGD 之间的关联,以及 IGD 的负面后果与拖延之间的关联。我们招募了 87 名患有 IGD 的人和 87 名没有 IGD 病史的对照组。所有参与者都接受了基于 DSM-5 IGD 标准的诊断访谈,以评估临床总体评分。他们还完成了关于 IGD、拖延、冲动、抑郁和敌意的问卷。患有 IGD 的年轻人拖延程度更高。拖延与抑郁、敌意和冲动呈正相关。在控制了抑郁、敌意和冲动后,仍然发现拖延与 IGD 有关。此外,在患有 IGD 的年轻人中,拖延与临床总体印象评分呈正相关。拖延与 IGD 有关,与抑郁、敌意和冲动无关。拖延也与 IGD 的临床严重程度有关。结果表明,应该仔细评估拖延,并对患有 IGD 的年轻人采取干预措施。这种干预可能会减轻 IGD 的负面后果。

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