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家庭环境中不活跃儿童使用固定式自行车健身游戏:一项随机试验。

Stationary cycling exergame use among inactive children in the family home: a randomized trial.

机构信息

Behavioural Medicine Laboratory, School of Exercise Science, Physical and Health Education, University of Victoria, PO Box 3010, STN CSC, Victoria, B.C., V8W 3N4, Canada.

Dalhousie University, Halifax, Canada.

出版信息

J Behav Med. 2017 Dec;40(6):978-988. doi: 10.1007/s10865-017-9866-7. Epub 2017 Jun 19.

Abstract

Exergames may be one way to increase child physical activity, but long term adherence has seen little research attention. The primary objective of this study was to evaluate the usage of an exergame bike in comparison to a stationary bike in front of a TV across 3-months within a family home environment among children aged 10-14 years old. Seventy-three inactive children were recruited through advertisements and randomized to either the exergame condition (n = 39) or the standard bike condition (n = 34). Weekly bike use was recorded in a log-book. Both groups declined in bike use over time (t = 3.921, p < .01). Although the exergame group reported higher use (t = 2.0045, p < .05), this was most prominent during the first week. Overall, these results do not support exergames as a standalone physical activity intervention, and suggest that short duration examinations of exergames may be misleading.

摘要

电子游戏可能是增加儿童身体活动的一种方式,但长期坚持的情况很少受到关注。本研究的主要目的是评估在家庭环境中,与在电视前使用固定自行车相比,10-14 岁儿童使用电子游戏自行车的情况,为期 3 个月。通过广告招募了 73 名不活跃的儿童,并将他们随机分配到电子游戏组(n=39)或标准自行车组(n=34)。每周的自行车使用情况记录在日志中。两组的自行车使用量随着时间的推移都有所下降(t=3.921,p<.01)。尽管电子游戏组报告的使用量更高(t=2.0045,p<.05),但这在第一周最为明显。总的来说,这些结果不支持电子游戏作为一种独立的体育活动干预措施,并表明对电子游戏的短期检查可能具有误导性。

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