• 文献检索
  • 文档翻译
  • 深度研究
  • 学术资讯
  • Suppr Zotero 插件Zotero 插件
  • 邀请有礼
  • 套餐&价格
  • 历史记录
应用&插件
Suppr Zotero 插件Zotero 插件浏览器插件Mac 客户端Windows 客户端微信小程序
定价
高级版会员购买积分包购买API积分包
服务
文献检索文档翻译深度研究API 文档MCP 服务
关于我们
关于 Suppr公司介绍联系我们用户协议隐私条款
关注我们

Suppr 超能文献

核心技术专利:CN118964589B侵权必究
粤ICP备2023148730 号-1Suppr @ 2026

文献检索

告别复杂PubMed语法,用中文像聊天一样搜索,搜遍4000万医学文献。AI智能推荐,让科研检索更轻松。

立即免费搜索

文件翻译

保留排版,准确专业,支持PDF/Word/PPT等文件格式,支持 12+语言互译。

免费翻译文档

深度研究

AI帮你快速写综述,25分钟生成高质量综述,智能提取关键信息,辅助科研写作。

立即免费体验

步态模式和身体朝向对跟随行走虚拟形象的影响。

Influence of gait mode and body orientation on following a walking avatar.

作者信息

Meerhoff L Rens A, de Poel Harjo J, Jowett Tim W D, Button Chris

机构信息

School of Physical Education, Sport and Exercise Science, University of Otago, PO Box 56, Dunedin 9054, New Zealand.

Center for Human Movement Sciences, University Medical Center Groningen, University of Groningen, P.O. Box 196, 9700 AD Groningen, The Netherlands.

出版信息

Hum Mov Sci. 2017 Aug;54:377-387. doi: 10.1016/j.humov.2017.06.005. Epub 2017 Jul 7.

DOI:10.1016/j.humov.2017.06.005
PMID:28692837
Abstract

Regulating distance with a moving object or person is a key component of human movement and of skillful interpersonal coordination. The current set of experiments aimed to assess the role of gait mode and body orientation on distance regulation using a cyclical locomotor tracking task in which participants followed a virtual leader. In the first experiment, participants moved in the backward-forward direction while the body orientation of the virtual leader was manipulated (i.e., facing towards, or away from the follower), hence imposing an incongruence in gait mode between leader and follower. Distance regulation was spatially less accurate when followers walked backwards. Additionally, a clear trade-off was found between spatial leader-follower accuracy and temporal synchrony. Any perceptual effects were overshadowed by the effect of one's gait mode. In the second experiment we examined lateral following. The results suggested that lateral following was also constrained strongly by perceptual information presented by the leader. Together, these findings demonstrated how locomotor tracking depends on gait mode, but also on the body orientation of whoever is being followed.

摘要

利用移动的物体或人来调节距离是人类运动以及熟练的人际协调的关键组成部分。当前的这组实验旨在通过一个周期性的运动跟踪任务来评估步态模式和身体朝向对距离调节的作用,在该任务中参与者跟踪一个虚拟引导者。在第一个实验中,参与者在前后方向上移动,同时操纵虚拟引导者的身体朝向(即面向或背向跟随者),从而使引导者和跟随者之间的步态模式不一致。当跟随者向后走时,距离调节在空间上的准确性较低。此外,在引导者与跟随者的空间准确性和时间同步性之间发现了明显的权衡。任何感知效应都被一个人的步态模式的影响所掩盖。在第二个实验中,我们研究了横向跟随。结果表明,横向跟随也受到引导者呈现的感知信息的强烈限制。总之,这些发现证明了运动跟踪不仅取决于步态模式,还取决于被跟随者的身体朝向。

相似文献

1
Influence of gait mode and body orientation on following a walking avatar.步态模式和身体朝向对跟随行走虚拟形象的影响。
Hum Mov Sci. 2017 Aug;54:377-387. doi: 10.1016/j.humov.2017.06.005. Epub 2017 Jul 7.
2
How visual information influences coordination dynamics when following the leader.跟随领导者时视觉信息如何影响协调动态。
Neurosci Lett. 2014 Oct 17;582:12-5. doi: 10.1016/j.neulet.2014.08.022. Epub 2014 Aug 19.
3
Walking with avatars: Gait-related visual information for following a virtual leader.与虚拟化身同行:跟随虚拟领导者的步态相关视觉信息。
Hum Mov Sci. 2019 Aug;66:173-185. doi: 10.1016/j.humov.2019.04.003. Epub 2019 Apr 25.
4
Reproducibility of distance and direction errors associated with forward, backward, and sideway walking in the context of blind navigation.在盲人导航情境中,与向前、向后和侧向行走相关的距离和方向误差的可重复性。
Perception. 2007;36(4):525-36. doi: 10.1068/p5532.
5
Variability of lower extremity joint kinematics during backward walking in a virtual environment.虚拟环境中向后行走时下肢关节运动学的变异性
Nonlinear Dynamics Psychol Life Sci. 2010 Apr;14(2):165-78.
6
Expected and unexpected head yaw movements result in different modifications of gait and whole body coordination strategies.预期和意外的头部偏航运动会导致步态和全身协调策略的不同改变。
Exp Brain Res. 2004 Jul;157(1):94-110. doi: 10.1007/s00221-003-1824-7. Epub 2004 May 14.
7
Visuo-locomotor coordination for direction changes in a manual wheelchair as compared to biped locomotion in healthy subjects.与健康受试者的双足运动相比,手动轮椅方向改变时的视觉-运动协调。
Neurosci Lett. 2015 Feb 19;588:83-7. doi: 10.1016/j.neulet.2015.01.002. Epub 2015 Jan 3.
8
Dynamic affordances in embodied interactive systems: the role of display and mode of locomotion.具身互动系统中的动态可供性:显示方式和运动方式的作用。
IEEE Trans Vis Comput Graph. 2014 Apr;20(4):596-605. doi: 10.1109/TVCG.2014.18.
9
Walking more slowly than with normal velocity: The influence on trunk and pelvis kinematics in young and older healthy persons.比正常速度走得更慢:对年轻和年长健康人群躯干及骨盆运动学的影响。
Clin Biomech (Bristol). 2013 Aug;28(7):800-6. doi: 10.1016/j.clinbiomech.2013.06.013. Epub 2013 Jul 12.
10
Does the human odometer use an extrinsic or intrinsic metric?人类的里程计使用的是外在度量还是内在度量?
Atten Percept Psychophys. 2014 Jan;76(1):230-46. doi: 10.3758/s13414-013-0549-3.

引用本文的文献

1
The Untapped Potential of Virtual Reality in Rehabilitation of Balance and Gait in Neurological Disorders.虚拟现实技术在神经系统疾病平衡与步态康复中的未被开发的潜力
Front Virtual Real. 2021 Mar;2. doi: 10.3389/frvir.2021.641650. Epub 2021 Mar 11.
2
Influence of path curvature on collision avoidance behaviour between two walkers.路径曲率对两个行人避碰行为的影响。
Exp Brain Res. 2021 Jan;239(1):329-340. doi: 10.1007/s00221-020-05980-y. Epub 2020 Nov 11.
3
Collision Avoidance With Multiple Walkers: Sequential or Simultaneous Interactions?
与多个步行者的碰撞避免:顺序交互还是同时交互?
Front Psychol. 2018 Nov 30;9:2354. doi: 10.3389/fpsyg.2018.02354. eCollection 2018.