University of Ontario Institute of Technology, Canada.
Health Informatics J. 2019 Sep;25(3):632-648. doi: 10.1177/1460458217719562. Epub 2017 Jul 21.
Research has shown that the quality of care is compromised when healthcare providers respond inappropriately to patient language and cultural factors. However, research indicates that medical education is not keeping pace with the changing composition of the patient population in culturally diverse societies such as Canada and the United States, and many healthcare providers do not possess the attitudes or skills required to be effective within a culturally diverse healthcare setting. Here, we present Fydlyty, a web-based, low-fidelity serious game for medical-based cultural competence education. Fydlyty includes both a scenario and dialogue editor providing the ability to develop conversations, interpret responses, and respond to questions/answers from the game player. These responses are based on predefined cultural characteristics of the virtual patient and on different moods that the virtual patient may express depending on the situation. The results of a usability experiment conducted with medical professionals and trainees revealed that the game is easy to use, intuitive, and engaging.
研究表明,当医疗保健提供者对患者的语言和文化因素做出不恰当的反应时,医疗服务的质量就会受到影响。然而,研究表明,医学教育并没有跟上加拿大和美国等多元文化社会中患者群体构成变化的步伐,许多医疗保健提供者缺乏在多元文化医疗环境中发挥作用所需的态度或技能。在这里,我们介绍 Fydlyty,这是一款基于网络的、低保真度的医学文化能力教育严肃游戏。Fydlyty 包括一个场景和对话编辑器,提供了开发对话、解释回复以及响应游戏玩家提问/回答的能力。这些回复是基于虚拟患者的预定义文化特征以及虚拟患者在不同情境下可能表达的不同情绪。对医疗专业人员和受训者进行的可用性实验的结果表明,该游戏易于使用、直观且引人入胜。