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医学教育中的严肃游戏:游戏开发的拟议结构化框架

Serious Gaming in Medical Education: A Proposed Structured Framework for Game Development.

作者信息

Olszewski Aleksandra E, Wolbrink Traci A

机构信息

From the Department of Pediatrics (A.E.O.), Seattle Children's Hospital, University of Washington, Seattle, WA; Harvard Medical School (T.A.W.); Division of Critical Care Medicine (T.A.W.), Department of Anesthesiology, Perioperative and Pain Medicine, Boston Children's Hospital, Boston, MA.

出版信息

Simul Healthc. 2017 Aug;12(4):240-253. doi: 10.1097/SIH.0000000000000212.

Abstract

Serious games are increasingly being used for medical education. However, the design and development of serious games for the education of health professionals is highly variable, and very few articles report the development process used for game development. There are many established processes for software development that can improve and streamline development, and incorporating the best practices from educational pedagogy and software development may enhance teamwork and communication, decrease development costs, and improve the quality of serious games. In this article, we review and summarize the literature for serious game development for medical education, and combining the best practices, we propose a structured three-phase iterative development framework for serious game development.

摘要

严肃游戏越来越多地被用于医学教育。然而,用于卫生专业人员教育的严肃游戏的设计和开发差异很大,很少有文章报道游戏开发所采用的开发过程。有许多既定的软件开发流程可以改进和简化开发,将教育教学法和软件开发的最佳实践结合起来,可能会增强团队合作与沟通,降低开发成本,并提高严肃游戏的质量。在本文中,我们回顾并总结了用于医学教育的严肃游戏开发的文献,并结合最佳实践,提出了一个用于严肃游戏开发的结构化的三阶段迭代开发框架。

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