General Surgical Department, Mater Dei Hospital, Msida, MSD 2090, Malta.
Int J Surg. 2017 Sep;45:42-46. doi: 10.1016/j.ijsu.2017.07.072. Epub 2017 Jul 19.
INTRODUCTION: Video games are mainly considered to be of entertainment value in our society. Laparoscopic surgery and video games are activities similarly requiring eye-hand and visual-spatial skills. Previous studies have not conclusively shown a positive correlation between video game experience and improved ability to accomplish visual-spatial tasks in laparoscopic surgery. This study was an attempt to investigate this relationship. AIM: The aim of the study was to investigate whether previous video gaming experience affects the baseline performance on a laparoscopic simulator trainer. MATERIALS AND METHODS: Newly qualified medical officers with minimal experience in laparoscopic surgery were invited to participate in the study and assigned to the following groups: gamers (n = 20) and non-gamers (n = 20). Analysis included participants' demographic data and baseline video gaming experience. Laparoscopic skills were assessed using a laparoscopic simulator trainer. RESULTS: There were no significant demographic differences between the two groups. Each participant performed three laparoscopic tasks and mean scores between the two groups were compared. The gamer group had statistically significant better results in maintaining the laparoscopic camera horizon ± 15° (p value = 0.009), in the complex ball manipulation accuracy rates (p value = 0.024) and completed the complex laparoscopic simulator task in a significantly shorter time period (p value = 0.001). Although prior video gaming experience correlated with better results, there were no significant differences for camera accuracy rates (p value = 0.074) and in a two-handed laparoscopic exercise task accuracy rates (p value = 0.092). CONCLUSION: The results show that previous video-gaming experience improved the baseline performance in laparoscopic simulator skills.
简介:在我们的社会中,视频游戏主要被认为是具有娱乐价值的。腹腔镜手术和视频游戏都是同样需要眼手和视觉空间技能的活动。以前的研究并没有确凿地表明视频游戏经验与在腹腔镜手术中完成视觉空间任务的能力提高之间存在正相关关系。本研究试图调查这种关系。
目的:本研究旨在调查以前的视频游戏经验是否会影响腹腔镜模拟器训练器上的基线表现。
材料和方法:邀请新获得腹腔镜手术经验的新合格医生参加研究,并将他们分为以下两组:游戏者(n=20)和非游戏者(n=20)。分析包括参与者的人口统计学数据和基线视频游戏经验。使用腹腔镜模拟器训练器评估腹腔镜技能。
结果:两组之间没有显著的人口统计学差异。比较了两组中每个参与者的三个腹腔镜任务的平均分数。游戏者组在保持腹腔镜摄像机水平的±15°方面具有统计学上显著更好的结果(p 值=0.009),在复杂球操纵准确性方面(p 值=0.024),并且在显著更短的时间内完成了复杂腹腔镜模拟器任务(p 值=0.001)。尽管先前的视频游戏经验与更好的结果相关,但在摄像机准确性方面(p 值=0.074)和双手腹腔镜运动任务准确性方面(p 值=0.092)没有显著差异。
结论:结果表明,以前的视频游戏经验提高了腹腔镜模拟器技能的基线表现。
Int J Surg. 2017-7-19
Arch Surg. 2007-2
J Minim Invasive Gynecol. 2020
Acta Neurochir (Wien). 2025-6-26
Sci Rep. 2024-1-27
Animals (Basel). 2023-12-8
Ther Adv Urol. 2023-8-10
Braz J Cardiovasc Surg. 2022-12-1