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基于团队的在线游戏可改善 2 型糖尿病退伍军人的血糖控制:一项随机对照试验。

A Team-Based Online Game Improves Blood Glucose Control in Veterans With Type 2 Diabetes: A Randomized Controlled Trial.

机构信息

Veterans Affairs Boston Healthcare System, Boston, MA

Harvard Medical School, Boston, MA.

出版信息

Diabetes Care. 2017 Sep;40(9):1218-1225. doi: 10.2337/dc17-0310. Epub 2017 Aug 8.

Abstract

OBJECTIVE

Rigorous evidence is lacking whether online games can improve patients' longer-term health outcomes. We investigated whether an online team-based game delivering diabetes self-management education (DSME) to patients via e-mail or mobile application (app) can generate longer-term improvements in hemoglobin A (HbA).

RESEARCH DESIGN AND METHODS

Patients ( = 456) on oral diabetes medications with HbA ≥58 mmol/mol were randomly assigned between a DSME game (with a civics booklet) and a civics game (with a DSME booklet). The 6-month games sent two questions twice weekly via e-mail or mobile app. Participants accrued points based on performance, with scores posted on leaderboards. Winning teams and individuals received modest financial rewards. Our primary outcome measure was HbA change over 12 months.

RESULTS

DSME game patients had significantly greater HbA reductions over 12 months than civics game patients (-8 mmol/mol [95% CI -10 to -7] and -5 mmol/mol [95% CI -7 to -3], respectively; = 0.048). HbA reductions were greater among patients with baseline HbA >75 mmol/mol: -16 mmol/mol [95% CI -21 to -12] and -9 mmol/mol [95% CI -14 to -5] for DSME and civics game patients, respectively; = 0.031.

CONCLUSIONS

Patients with diabetes who were randomized to an online game delivering DSME demonstrated sustained and meaningful HbA improvements. Among patients with poorly controlled diabetes, the DSME game reduced HbA by a magnitude comparable to starting a new diabetes medication. Online games may be a scalable approach to improve outcomes among geographically dispersed patients with diabetes and other chronic diseases.

摘要

目的

目前缺乏确凿证据表明网络游戏能否改善患者的长期健康结局。我们旨在探讨通过电子邮件或移动应用程序(app)向患者提供糖尿病自我管理教育(DSME)的在线团队游戏是否可以在更长时间内改善血红蛋白 A(HbA)。

研究设计和方法

HbA≥58mmol/mol 的口服糖尿病药物患者被随机分为 DSME 游戏(附有公民读本)组和公民读本游戏(附有 DSME 读本)组。为期 6 个月的游戏会通过电子邮件或移动应用程序每两周发送两次问题。参与者根据表现获得积分,分数会显示在排行榜上。获胜的团队和个人会获得少量的财务奖励。我们的主要结局测量指标为 12 个月时 HbA 的变化。

结果

DSME 游戏组患者的 HbA 降低幅度在 12 个月时明显大于公民读本游戏组(-8mmol/mol[95%CI-10 至-7]和-5mmol/mol[95%CI-7 至-3], = 0.048)。HbA 基线>75mmol/mol 的患者 HbA 降低幅度更大:DSME 组和公民读本游戏组患者分别为-16mmol/mol[95%CI-21 至-12]和-9mmol/mol[95%CI-14 至-5]; = 0.031。

结论

接受 DSME 的在线游戏随机分组的糖尿病患者的 HbA 持续且显著改善。在血糖控制不佳的患者中,DSME 游戏使 HbA 降低的幅度与开始使用新的糖尿病药物相当。在线游戏可能是改善地理上分散的糖尿病和其他慢性病患者结局的一种可扩展方法。

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