Donate Ana Paula Gonçalves, Marques Lucas Murrins, Lapenta Olivia Morgan, Asthana Manish Kumar, Amodio David, Boggio Paulo Sérgio
Social and Cognitive Neuroscience Laboratory, Center for Health and Biological Sciences, Mackenzie Presbyterian University, Sao Paulo, Brazil.
Developmental Disorders Program, Center for Health and Biological Sciences, Mackenzie Presbyterian University, Sao Paulo, Brazil.
PLoS One. 2017 Sep 6;12(9):e0184215. doi: 10.1371/journal.pone.0184215. eCollection 2017.
Ostracism is characterized by a social pain provoked by being excluded and ignored. In order to address the effects of social ostracism in virtual non-physical interactions, we developed a more realistic paradigm as an alternative to Cyberball and assessed its effects on participant's expression of basic social needs, emotional experience and painful feeling. The chat room consisted of controlled social dialogue interactions between participants and two other (confederate) chat room partners. Exclusion was manipulated by varying the number of messages a participant received (15% and 33% in exclusion and inclusion, respectively). Analysis of participant (N = 54) responses revealed that exclusion induced a lower experience of basic-need states and greater anger, compared with included participants. In addition, excluded participants reported higher levels of two specific self-pain feelings, namely tortured and hurt. Our findings suggest that this procedure is effective in inducing social ostracism in a realistic and yet highly controlled experimental procedure.
被排斥的特征是因被排除和忽视而引发的社交痛苦。为了研究虚拟非实体互动中社交排斥的影响,我们开发了一种比Cyberball更具现实感的范式,并评估了其对参与者基本社会需求表达、情感体验和痛苦感受的影响。聊天室由参与者与另外两个(同伙)聊天室伙伴之间可控的社会对话互动组成。通过改变参与者收到的消息数量来操纵排斥(排斥组和纳入组分别为15%和33%)。对54名参与者的反应分析表明,与纳入组参与者相比,排斥会导致基本需求状态体验较低以及愤怒情绪更强。此外,被排斥的参与者报告了两种特定的自我痛苦感受,即受折磨和受伤的程度更高。我们的研究结果表明,该程序在一个现实且高度可控的实验过程中有效地诱发了社交排斥。