Behavioural Science Institute, Radboud University, Montessorilaan 3, 6525, HR, Nijmegen, The Netherlands.
Prev Sci. 2018 Feb;19(2):220-232. doi: 10.1007/s11121-017-0843-8.
A large proportion of children experience subclinical levels of anxiety and cognitive-behavioral therapy (CBT) aimed at preventing anxiety disorders is moderately effective. However, most at-risk children do not seek help or drop out of programs prematurely because of stigma, lack of motivation, and accessibility barriers. Applied games have received increased attention as viable alternatives and have shown promising results, but direct comparisons between applied games and the gold-standard CBT are lacking. Our aim was to investigate whether the applied game MindLight is as effective as CBT (i.e., Coping Cat) within an indicated prevention context. We conducted a randomized controlled non-inferiority trial with a sample of 174 children (7- to 12-year olds) with elevated levels of anxiety, comparing MindLight to CBT. Anxiety was assessed with self- and parent-reports at pre- and post-program, and at 3- and 6-month follow-ups. Intention-to-treat and completers-only confidence interval approach and latent growth curve modeling showed an overall significant quadratic decrease in child- and parent-reported anxiety symptoms over time and, as predicted, the magnitude of improvement was the same for MindLight and CBT. The within-group effect sizes were small to medium at post-test (- 0.32 to - 0.63), and medium to large (- 0.60 to - 1.07) at 3- and 6-month follow-ups. Furthermore, MindLight and CBT were rated equally anxiety inducing, difficult, and appealing; CBT was rated as more relevant to daily life than MindLight. The current study adds to the growing research on applied games for mental health and shows that these games hold potential as alternative delivery models for evidence-based therapeutic techniques.
相当大比例的儿童经历亚临床水平的焦虑,针对预防焦虑障碍的认知行为疗法(CBT)是中等有效的。然而,由于污名化、缺乏动机和可及性障碍,大多数高危儿童没有寻求帮助或过早退出项目。应用游戏作为可行的替代方案受到了更多关注,并显示出了有希望的结果,但缺乏应用游戏与黄金标准 CBT 之间的直接比较。我们的目的是调查应用游戏 MindLight 在指示性预防环境中是否与 CBT(即 Coping Cat)一样有效。我们对 174 名有较高焦虑水平的儿童(7 至 12 岁)进行了一项随机对照非劣效性试验,比较了 MindLight 与 CBT。在项目前、项目中和 3 个月和 6 个月的随访中,使用自我报告和父母报告评估焦虑。意向治疗和完成者仅置信区间方法和潜在增长曲线建模显示,儿童和父母报告的焦虑症状随时间呈总体显著二次下降,正如预测的那样,MindLight 和 CBT 的改善幅度相同。在测试后(-0.32 至-0.63)和 3 个月和 6 个月的随访中(-0.60 至-1.07),组内效应大小为小至中等。此外,MindLight 和 CBT 的焦虑诱发、困难和吸引力评分相同;CBT 被认为比 MindLight 更与日常生活相关。本研究增加了关于心理健康应用游戏的研究,表明这些游戏有可能成为循证治疗技术的替代交付模式。