Weinstein Netta, Przybylski Andrew K, Murayama Kou
School of Psychology, Cardiff University, United Kingdom.
Oxford Internet Institute, University of Oxford, United Kingdom.
PeerJ. 2017 Sep 29;5:e3838. doi: 10.7717/peerj.3838. eCollection 2017.
The American Psychiatric Association has identified Internet Gaming Disorder (IGD) as a potential psychiatric condition and called for research to investigate its etiology, stability, and impacts on health and behavior. The present study recruited 5,777 American adults and applied self-determination theory to examine how motivational factors influence, and are influenced by, IGD and health across a six month period. Following a preregistered analysis plan, results confirmed our hypotheses that IGD criteria are moderately stable and that they and basic psychological need satisfaction have a reciprocal relationship over time. Results also showed need satisfaction promoted health and served as a protective factor against IGD. Contrary to what was hypothesized, results provided no evidence directly linking IGD to health over time. Exploratory analyses suggested that IGD may have indirect effects on health by way of its impact on basic needs. Implications are discussed in terms of existing gaming addiction and motivational frameworks.
美国精神病学协会已将网络游戏障碍(IGD)确定为一种潜在的精神疾病,并呼吁开展研究以调查其病因、稳定性以及对健康和行为的影响。本研究招募了5777名美国成年人,并应用自我决定理论来检验动机因素如何在六个月的时间里影响IGD和健康,以及如何受到IGD和健康的影响。按照预先注册的分析计划,结果证实了我们的假设,即IGD标准具有中等稳定性,并且随着时间的推移,它们与基本心理需求满足之间存在相互关系。结果还表明,需求满足促进了健康,并作为抵御IGD的保护因素。与假设相反,结果没有提供随着时间推移将IGD与健康直接联系起来的证据。探索性分析表明,IGD可能通过其对基本需求的影响而对健康产生间接影响。将根据现有的游戏成瘾和动机框架来讨论其意义。