Schomaker Judith, Rau Elias M, Einhäuser Wolfgang, Wittmann Bianca C
Department of Psychology, Justus Liebig University Giessen, Giessen, Germany.
Institute of Physics, Chemnitz University of Technology, Chemnitz, Germany.
Front Psychol. 2017 Sep 26;8:1669. doi: 10.3389/fpsyg.2017.01669. eCollection 2017.
In daily life, we are surrounded by objects with pre-existing motivational associations. However, these are rarely controlled for in experiments with natural stimuli. Research on natural stimuli would therefore benefit from stimuli with well-defined motivational properties; in turn, such stimuli also open new paths in research on motivation. Here we introduce a database of Motivational Objects in Natural Scenes (MONS). The database consists of 107 scenes. Each scene contains 2 to 7 objects placed at approximately equal distance from the scene center. Each scene was photographed creating 3 versions, with one object ("critical object") being replaced to vary the overall motivational value of the scene (appetitive, aversive, and neutral), while maintaining high visual similarity between the three versions. Ratings on motivation, valence, arousal and recognizability were obtained using internet-based questionnaires. Since the main objective was to provide stimuli of well-defined motivational value, three motivation scales were used: (1) Desire to own the object; (2) Approach/Avoid; (3) Desire to interact with the object. Three sets of ratings were obtained in independent sets of observers: for all 805 objects presented on a neutral background, for 321 critical objects presented in their scene context, and for the entire scenes. On the basis of the motivational ratings, objects were subdivided into aversive, neutral, and appetitive categories. The MONS database will provide a standardized basis for future studies on motivational value under realistic conditions.
在日常生活中,我们周围充斥着具有预先存在的动机关联的物体。然而,在使用自然刺激的实验中,这些关联很少受到控制。因此,对自然刺激的研究将受益于具有明确动机属性的刺激;反过来,这样的刺激也为动机研究开辟了新的途径。在这里,我们介绍一个自然场景中的动机物体数据库(MONS)。该数据库由107个场景组成。每个场景包含2至7个放置在距场景中心大致相等距离处的物体。每个场景拍摄了3个版本,其中一个物体(“关键物体”)被替换,以改变场景的整体动机价值(喜好的、厌恶的和中性的),同时保持三个版本之间的高度视觉相似性。使用基于互联网的问卷获得了关于动机、效价、唤醒和可识别性的评分。由于主要目标是提供具有明确动机价值的刺激,因此使用了三个动机量表:(1)拥有该物体的欲望;(2)接近/回避;(3)与该物体互动的欲望。在独立的观察者组中获得了三组评分:对于呈现在中性背景上的所有805个物体、对于在其场景背景中呈现的321个关键物体以及对于整个场景。根据动机评分,物体被细分为厌恶的、中性的和喜好的类别。MONS数据库将为未来在现实条件下进行的动机价值研究提供标准化基础。